Etherlords
The Game
This is a game of true sorcery and power. Gamers are invited to join the house of The Lords. Critically acclaimed as the best turn based strategy game ever created, Etherlords is less of a game and more an epic journey and amazing adventure centering upon the four powerful races of magicians that make up the world. Four types of ether exist in this world: Chaos, Motion, Vitality and Synthesis. The four races of magicians are inextricably linked to one of these ether. Each race has a leader - The Etherlord. But only one Etherlord can be all-powerful...
Gamers are now thrust into this amazing world and have to carefully wield powerful magic as they combat an array of vicious enemies to the death in their search for power.
Features: * A graphical and gameplay masterpiece * Summon monsters to join your battle and defeat the imposing characters that confront you * Four magic races, each with its own distinctive realms, spells and combat style make Etherlords a true experience * Superb multiplayer options including cooperative and Internet Rankings * Two magical campaigns for two allied races provide massive gameplay options * Detailed diplomacy system featuring long-term alliances and trade agreements provide unparalleled depth
Source:
www.jowood.com
"ΠΠ΅ΠΌΠΈΡΡΠ³ΠΈ" - ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½Π°Ρ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½Π°Ρ ΠΏΠΎΡΠ°Π³ΠΎΠ²Π°Ρ ΡΡΡΠ°ΡΠ΅Π³ΠΈΡ, ΡΠΎΡΠ΅ΡΠ°ΡΡΠ°Ρ Π² ΡΠ΅Π±Π΅ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΠΌΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ ΠΊΠ°ΡΡΠΎΡΠ½ΡΡ ΠΈΠ³Ρ (Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ ΡΡΠΊΠΈΠΉ ΠΏΡΠΈΠΌΠ΅Ρ ΠΏΠΎΠ΄ΠΎΠ±Π½ΡΡ ΠΈΠ³Ρ - Magic The Gathering) ΠΈ ΡΡΡΠ°ΡΠ΅Π³ΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΡΠ΅ΡΡΡΡΠ°ΠΌΠΈ. "ΠΠ΅ΠΌΠΈΡΡΠ³ΠΈ" - ΡΡΠΎ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΠΉ, Π²ΡΡΠΎΠΊΠΎ Π΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ ΠΌΠΈΡ (Π΄ΠΎ 50 000 ΠΏΠΎΠ»ΠΈΠ³ΠΎΠ½ΠΎΠ² Π² ΠΊΠ°Π΄ΡΠ΅) Π² ΡΡΠΈΠ»Π΅ "ΡΡΠ½ΡΠ΅Π·ΠΈ" Ρ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ ΡΠ°Π½ΡΠ°ΡΡΠΈΡΠ΅ΡΠΊΠΈΡ ΠΎΠ±ΠΈΡΠ°ΡΠ΅Π»Π΅ΠΉ ΠΈ ΡΡΠΈΠ»ΡΠ½ΠΎΠΉ Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΠΎΠΉ, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΡΠ°Π·ΠΈΡ Π²Π°Ρ ΡΠ²ΠΎΠΈΠΌ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅ΠΌ ΠΈ Π²Π΅Π»ΠΈΠΊΠΎΠ»Π΅ΠΏΠΈΠ΅ΠΌ.
Π§Π΅ΡΡΡΠ΅ ΡΠ°ΡΡ Π²ΠΎΠ»ΡΠ΅Π±Π½ΠΈΠΊΠΎΠ² ΡΡΠ°Π»ΠΊΠΈΠ²Π°ΡΡΡΡ Π² ΠΆΠ΅ΡΡΠΎΠΊΠΎΠΌ ΠΏΡΠΎΡΠΈΠ²ΠΎΠ±ΠΎΡΡΡΠ²Π΅ Π·Π° ΠΎΠ±Π»Π°Π΄Π°Π½ΠΈΠ΅ ΠΌΠΈΡΠΎΠΌ. ΠΠ°ΠΆΠ΄Π°Ρ ΡΠ°ΡΠ° ΡΠ°Π·Π²ΠΈΠ²Π°Π΅ΡΡΡ ΠΏΠΎ ΡΠ²ΠΎΠΈΠΌ Π·Π°ΠΊΠΎΠ½Π°ΠΌ, ΠΈ ΠΈΠ³ΡΠΎΠΊΡ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΠΈΠ·ΡΡΠΈΡΡ ΡΠ°ΠΉΠ½ΡΠ΅ ΡΡΠΎΠΏΡ ΠΌΠ°Π³ΠΈΠΈ, ΡΡΠΎΠ±Ρ Π²ΡΠΆΠΈΡΡ ΠΈ ΠΏΠΎΠ±Π΅Π΄ΠΈΡΡ. ΠΡΠ±Π΅ΡΠΈΡΠ΅ Π»ΡΠ±ΠΎΠ³ΠΎ ΠΈΠ· 64 Π³Π΅ΡΠΎΠ΅Π², ΠΊΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· ΠΊΠΎΡΠΎΡΡΡ ΠΎΠ±Π»Π°Π΄Π°Π΅Ρ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠΌΠΈ ΡΠΌΠ΅Π½ΠΈΡΠΌΠΈ, ΠΈ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ Π΄ΠΎΡΡΡΠΏ Π±ΠΎΠ»Π΅Π΅ ΡΠ΅ΠΌ ΠΊ ΡΡΠ΅ΠΌ ΡΠΎΡΠ½ΡΠΌ Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠΉ, Π²ΠΊΠ»ΡΡΠ°ΡΡΠΈΡ ΠΊΠΎΠ»Π΄ΠΎΠ²ΡΡΠ²ΠΎ, Π·Π°ΠΊΠ»ΡΡΡΡ, Π²ΡΠ·ΠΎΠ² ΠΌΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ ΡΡΡΠ΅ΡΡΠ² ΠΈ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΠΈΡΡΠ°Π»Ρ. ΠΠΎΠΌΠΈΠΌΠΎ ΡΡΠΎΠ³ΠΎ, Π³Π»Π°Π²Π½ΡΠΉ Π³Π΅ΡΠΎΠΉ Π½Π°Π±ΠΈΡΠ°Π΅Ρ ΠΎΠΏΡΡ ΠΏΠΎ ΠΌΠ΅ΡΠ΅ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈΠ³ΡΡ ΠΈ ΠΏΠΎΠ»ΡΡΠ°Π΅Ρ Π΄ΠΎΡΡΡΠΏ ΠΊ Π½ΠΎΠ²ΡΠΌ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΌ ΡΠΌΠ΅Π½ΠΈΡΠΌ ΠΈ Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΡΠΌ.
ΠΠ°Ρ ΠΆΠ΄Π΅Ρ ΠΏΠΎΡΠ°Π³ΠΎΠ²ΡΠΉ Π±ΠΎΠΉ Ρ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΡΠΌ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ ΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΡ ΡΠ΅ΡΠ΅Π½ΠΈΠΉ, Π° ΡΠ°ΠΊΠΆΠ΅ Π±ΠΎΠ»Π΅Π΅ 20 ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΡΠΎΠ²Π½Π΅ΠΉ, ΡΠ²ΡΠ·Π°Π½Π½ΡΡ Π΅Π΄ΠΈΠ½ΠΎΠΉ ΡΡΠ΅Π½Π°ΡΠ½ΠΎΠΉ Π»ΠΈΠ½ΠΈΠ΅ΠΉ. ΠΠ³ΡΠΎΠ²ΠΎΠΉ ΠΏΡΠΎΡΠ΅ΡΡ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΎΡ ΠΎΠΆ Π½Π° ΠΊΠ°ΡΡΠΎΡΠ½ΡΡ ΠΈΠ³ΡΡ: ΡΡΠ°ΠΆΠ°ΡΡΠΈΠ΅ΡΡ ΠΎΠΏΠΏΠΎΠ½Π΅Π½ΡΡ ΠΏΠΎ ΠΎΡΠ΅ΡΠ΅Π΄ΠΈ Π΄Π΅Π»Π°ΡΡ Ρ ΠΎΠ΄Ρ - ΠΏΡΠΎΠΈΠ·Π½ΠΎΡΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ Π·Π°ΠΊΠ»ΡΡΡΡ, Π½Π°Π½ΠΎΡΡΡΠΈΠ΅ ΡΡΠ΅ΡΠ± ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΡ ΠΈΠ»ΠΈ Π²ΡΠ·ΡΠ²Π°ΡΡΠΈΠ΅ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΡΡΡΠ΅ΡΡΠ²-ΠΏΠΎΠΌΠΎΡΠ½ΠΈΠΊΠΎΠ², Π·Π° ΡΠ΅ΠΌ Π»ΠΈΡΡ ΠΈΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ΠΌ, ΡΡΠΎ "ΠΠ΅ΠΌΠΈΡΡΠ³ΠΈ" ΠΏΠΎΡΠ°ΠΆΠ°ΡΡ ΠΊΡΠ°ΡΠΎΡΠ½ΠΎΠΉ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠ΅ΠΉ ΠΈ Π²ΡΡΠΎΠΊΠΎΠΏΠΎΠ»ΠΈΠ³ΠΎΠ½Π°Π»ΡΠ½ΡΠΌΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΠΌΠΈ, Π² ΠΎΡΠ»ΠΈΡΠΈΠ΅ ΠΎΡ Π°ΡΠΊΠ΅ΡΠΈΡΠ½ΡΡ Π΄Π²ΡΠΌΠ΅ΡΠ½ΡΡ ΠΈΠ³Ρ. ΠΠΎΠ΅Π²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ° ΡΠ°ΠΊΠΆΠ΅ ΠΈΠ΄Π΅Π°Π»ΡΠ½ΠΎ ΠΏΡΠΈΡΠΏΠΎΡΠΎΠ±Π»Π΅Π½Π° Π΄Π»Ρ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ½ΡΡ ΠΌΠ½ΠΎΠ³ΠΎΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΈΡ ΠΏΠΎΠ΅Π΄ΠΈΠ½ΠΊΠΎΠ², Π² ΡΠΎΠΌ ΡΠΈΡΠ»Π΅ ΠΈ ΠΏΠΎ ΠΠ½ΡΠ΅ΡΠ½Π΅ΡΡ.
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ
- ΡΠΎΡΠ΅ΡΠ°Π½ΠΈΠ΅ ΠΌΠ°Π³ΠΈΡΠ΅ΡΠΊΠΎΠΉ Π±ΠΎΠ΅Π²ΠΎΠΉ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΎΡΠ½ΠΎΠ²Π°Π½Π½ΠΎΠΉ Π½Π° ΠΏΡΠΈΠ½ΡΠΈΠΏΠ°Ρ Π½Π°ΡΡΠΎΠ»ΡΠ½ΡΡ ΠΊΠ°ΡΡΠΎΡΠ½ΡΡ ΠΈΠ³Ρ ΠΈ ΡΡΡΠ°ΡΠ΅Π³ΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΠ΅ΡΡΡΡΠ°ΠΌΠΈ
- 4 ΡΠ°ΡΡ ΠΌΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ ΡΡΡΠ΅ΡΡΠ², ΠΊΠ°ΠΆΠ΄Π°Ρ ΡΠΎ ΡΠ²ΠΎΠΈΠΌΠΈ Π½Π΅ ΠΏΠΎΡ ΠΎΠΆΠΈΠΌΠΈ Π½Π° Π΄ΡΡΠ³ΠΈΠ΅ Π·Π΅ΠΌΠ»ΡΠΌΠΈ, Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΠΎΠΉ, Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΡΠΌΠΈ ΠΈ Π±ΠΎΠ΅Π²ΠΎΠΉ ΡΠ°ΠΊΡΠΈΠΊΠΎΠΉ
- 2 Π²ΠΎΠ΅Π½Π½ΡΠ΅ ΠΊΠ°ΠΌΠΏΠ°Π½ΠΈΠΈ Π½Π° ΡΡΠΎΡΠΎΠ½Π΅ Π΄Π²ΡΡ ΡΠΎΡΠ·Π½ΡΡ ΡΠ°Ρ
- Π±ΠΎΠ»Π΅Π΅ 300 Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠΉ, Π²ΠΊΠ»ΡΡΠ°ΡΡΠΈΡ ΠΊΠΎΠ»Π΄ΠΎΠ²ΡΡΠ²ΠΎ, Π·Π°ΠΊΠ»ΡΡΠΈΡ, Π²ΡΠ·ΠΎΠ² ΠΌΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ ΡΡΡΠ΅ΡΡΠ² ΠΈ ΡΠΈΡΡΠ°Π»Ρ
- ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡΠ°Π»ΡΠ½ΡΠΉ Π½Π°Π±ΠΎΡ Π±ΠΎΠ΅Π²ΡΡ Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠΉ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΡΠ°ΡΡ
- ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΠΉ ΠΏΠΎΡΠ°Π³ΠΎΠ²ΡΠΉ Π±ΠΎΠΉ Ρ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΡΠΌ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ ΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΡ ΡΠ΅ΡΠ΅Π½ΠΈΠΉ
- ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡΠ°Π»ΡΠ½ΡΠΉ ΡΡΠΈΠ»Ρ Π±ΠΎΡ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π³Π΅ΡΠΎΡ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΠΎΠ³ΠΎ Π½Π°Π±ΠΎΡΠ° Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠΉ
- 64 Π³Π΅ΡΠΎΡ ΡΠ΅ΡΡΡΠ΅Ρ ΡΠ°Ρ; ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ, ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΡΠΌΠ΅Π½ΠΈΡ ΠΈ Π²ΡΠ±ΡΠ°Π½Π½ΡΠ΅ Π½Π°Π²ΡΠΊΠΈ Π³Π΅ΡΠΎΠ΅Π² ΡΠ°ΡΡΡΡ Ρ ΠΈΡ ΡΡΠΎΠ²Π½Π΅ΠΌ
- ΡΠ°Π·Π²ΠΈΡΠ°Ρ ΡΠΈΡΡΠ΅ΠΌΠ° Π΄ΠΈΠΏΠ»ΠΎΠΌΠ°ΡΠΈΠΈ: Π΄ΠΎΠ»Π³ΠΎΡΡΠΎΡΠ½ΡΠ΅ Π°Π»ΡΡΠ½ΡΡ ΠΈ ΠΎΠ±ΠΌΠ΅Π½Π½ΡΠ΅ ΡΠ΄Π΅Π»ΠΊΠΈ
- Π±ΠΎΠ»Π΅Π΅ 10 ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΡΠΎΠ²Π½Π΅ΠΉ, ΡΠ²ΡΠ·Π°Π½Π½ΡΡ Π΅Π΄ΠΈΠ½ΠΎΠΉ ΡΡΠ΅Π½Π°ΡΠ½ΠΎΠΉ Π»ΠΈΠ½ΠΈΠ΅ΠΉ
- ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½Π°Ρ Π±ΠΎΠ΅Π²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ°, ΠΈΠ΄Π΅Π°Π»ΡΠ½ΠΎ ΠΏΡΠΈΡΠΏΠΎΡΠΎΠ±Π»Π΅Π½Π½Π°Ρ Π΄Π»Ρ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ½ΡΡ ΠΌΠ½ΠΎΠ³ΠΎΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΈΡ ΠΏΠΎΠ΅Π΄ΠΈΠ½ΠΊΠΎΠ² ΡΠ΅ΡΠ΅Π· ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ
- Π±ΠΎΠ»Π΅Π΅ 120 Π²ΡΡΠΎΠΊΠΎΠ΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΡ ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ ΠΌΠΎΠ½ΡΡΡΠΎΠ²
- ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡΡΠ°Π»ΡΠ½Π°Ρ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠ°Ρ ΠΊΠ°ΠΌΠ΅ΡΠ° Π΄Π»Ρ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ Π²ΡΠ³ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠ°ΠΊΡΡΡΠ° Π±Π°ΡΠ°Π»ΡΠ½ΡΡ ΡΡΠ΅Π½
Source:
http://games.1c.ru/etherlords/
Reviews
βThis is the best game ever released in the turn-based fantasy genre.β
87/100 β GameSpy
βHaving missions that take hours upon hours to finish is a difficult feature to sell to gamers that may have limited time to spare.β
81/100 β IGN
βAlthough the grand strategy is a bit misguided, the tactical combat is a splendid twist on the concept of collectible card games.β
81/100 β GameSpot
About This Game
Four races of wizards, adepts of four magical schools, collide in a brutal fight for world domination. Etherlords, an iconic strategy created by Nival, became a bestseller in the world and earned highest grades from critics.
Etherlords is an exciting mix of turn-based strategy and fantasy trading card game. Innovative game mechanics that first appeared in this game formed the basics of most modern games of this genre.
Key Features
- 4 races of magical creatures, each with their own unique lands, architecture, spells and strategy;
- 2 battle campaigns for each two allied races;
- More than 300 spells, including sorcery, battle magic, summoning and rituals;
- More than 10 game levels, all connected by one storyline;
- 64 heroes of all races; their parameters, special abilities and selected skills progress with each level gained.
- Individual battle style for each hero with the help of their unique sets of spells;
- A combination of magical battle system based on table games and * Full 3D turn-based battles with unlimited variety of tactical decisions;
Source:
store.steampowered.com (English)
Contributed by Klaster_1, jaXen, Xoleras.