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Enchanter

aka: Enchanter: INTERLOGIC Fantasy, Zork IV
Moby ID: 56

When the wicked power of the Warlock subjugates this land, his magic defenses will recognize all who have attained the Circle of Enchanters.

So, to a novice we speak - one yet unproven who has the heart to challenge and the skill to dare.

Sealed inside, you will find such wisdom and guidance as we can provide. Stealth, resourcefulness, and courage you must find within yourself. You are the sole hope of this land, young ENCHANTER.

Source:

Unknown Source

ENCHANTER, says CREATIVE COMPUTING, is "a special treat...full of the delightful little touches we have come to expect from Infocom." In this, the first of a spellbinding series in the Zorkian tradition, you are a beginning magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. To defeat him, you will have to match your skills as a necromancer against his, using spells you have learned from your masters in the Circle of Enchanters and others you will acquire as you proceed on your quest. If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail...but one does not speak of such things. STANDARD LEVEL

Source:

"The Incomplete Works of Infocom, Inc." Catalog

You

are about to see the fantastic worlds of Infocom unfold before your very eyes.

ENCHANTER In this, the first of the Enchanter Trilogy, you are chosen by fate to match your spellcasting skills as a novice necromancer against those of an evil warlock who holds sway over the land. Succeed and you'll earn a seat in the illustrious Circle; fail and... but one doesn't speak of such things.

Source:

From the first Infocom fold-out catalog, 198?

In ENCHANTER, the first of a spellbinding series in the Zorkian tradition, you are a novice magician whom Fate has chosen to do single-handed combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. To defeat him, you will have to match your skills as a necromancer against his, using spells you have learned from your masters in the Circle of Enchanters and others you will acquire as you proceed on your quest. If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail ... but one does not speak of such things.

Source:

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!"

THE ENCHANTER TRILOGY

Journey to a world of magic, where spells are power, and magicians rule the land. The ENCHANTER TRILOGY, which takes place in a universe much like Zork, is considered to be Infocom's most inspired work.

ENCHANTER

In ENCHANTER, the introduction to this highly-acclaimed series, you are a novice magician sent to do battle with the warlock Krill. To succeed in your quest, you'll need to use all the cunning you can muster, along with spells acquired on the way.

"A must for all adventure gamers."

-Games magazine

Source:

From PASSPORT To The United Products of Infocom 1986

**"ENCHANTER is a special treat... full of the delightful little touches we have come to expect from Infocom."

-Creative Computing**

ENCHANTER has long been considered one of Infocom's most inspired works. Authors Marc Blank and Dave Lebling transport you to a world of magic, where spells are power, and wizards rule the land.

You are a novice magician sent into single-handed combat with a dark and fierce power. Worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the kingdom. To defeat him, you'll need to use all the cunning you can muster, along with spells acquired on your way. If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail... but one does not speak of such things.

Source:

From The Master Storytellers Infocom catalog, 1987

To keep yourself from being burned to a crisp by a fire-breathing dragon, just cast a nitfol spell.

Oops. Make that a gondar spell.

One moment you're slipping the first disk of The Enchanter Trilogy in your computer - the next you're a novice magician, chosen by fate to battle an evil that threatens the very foundations of magic. And since you're the main character, every decision you make will determine the story's outcome. Suppose, for instance, that when faced with a giant fire-breathing dragon you decide to cast a nitfol spell, which allows you to converse with beasts in their own tongue. You simply type, in plain English:

CAST THE NITFOL SPELL ON THE DRAGON

And the story responds:

THE DRAGON PAUSES AND ROARS OUT A BENEVOLENT GREETING, WHICH, TO YOUR CHAGRIN, FRIES YOU TO A DELICATE CRISP. YOU HAVE DIED.

Suppose, on the other hand, you decide to invoke a spell that quenches open flames:

CAST THE GONDAR SPELL ON THE DRAGON

In that case the story responds:

THE DRAGON'S FLAME IS DOUSED IN A TORRENT OF RUSHING WATER. IT DISAPPEARS WITH A TORTUOUS SCREAM.

As you progress from each story in this spellbinding trilogy to the next, the dangers you must face, the spells you must learn and the puzzles you must unravel grow to thrilling proportions. But so will your powers. Conquer the evil that lurks within all three and you'll be elevated from sorcerer's apprentice to Leader of the Circle of Enchanters.

And along the way you'll face situations that are as lively as the text that describes them:

YOU FEEL VERY FUNNY, SORT OF SQUASHED AND PUSHED AND SQUEEZED. YOUR SURROUNDINGS ARE WAVERING, THEN GROWING, THEN WAVERING AGAIN. THE FEELING VANISHES, BUT YOUR SURROUNDINGS ARE TEN TIMES THEIR FORMER SIZE...OR IS IT THAT YOU ARE ONE-TENTH YOUR FORMER SIZE?

Infocom addicts think The Enchanter Trilogy is our best work ever. So aimfiz yourself into your local software store today. And let it cast its spell on you.

Source:

Advertisement in COMPUTE!, January 1986

(caption)
Sealed inside this ENCHANTER package are your ENCHANTER disk, Gustar Woomax's critically acclaimed Brief History of Magic and an ancient scroll containing such wisdom and guidance as we can provide.

In ENCHANTER, the first of a spellbinding series in the tradition of ZORK,® you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land.
To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest.
If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail, your land will be doomed to an eternity of darkness.### GET INSIDE A STORY.GET ONE FROM INFOCOM!

It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.
For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.
To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.

Junior: Best introduction to interactive fiction. Written for everyone from age 9 up.

Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.

Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.

Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.

Source:

Back of Box - Apple II/DOS/TRS-80/CoCo (US)

ENCHANTER™

In ENCHANTER, the first of a spellbinding series in the tradition of ZORK,® you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land.
To defeat him, you will have to match your skills as a necromancer against his, casting spells you have learned from your masters in the Circle of Enchanters and other incantations you will acquire as you proceed on your quest.
If you succeed, you will be elevated to a seat in the illustrious Circle; if you fail, your land will be doomed to an eternity of darkness.

ENTER THE WORLD OF THE MASTER STORYTELLERS.
Interactive fiction software from Infocom is unlike anything you've ever experienced. It's a whole new dimension in storytelling.
Think of your favorite story. Now think of the main character in that story. And imagine that YOU have become that character. You are standing in his shoes, in his world. You have people to meet, places to visit, and challenges to face. It's all just as vivid as anything you've ever experienced in real life. The decisions are yours ... and so are the consequences.
In interactive fiction, you communicate with the story through conversational English sentences typed into your computer. The plot unfolds as you decide what to do next, drawing you into a world so involving that it taps your adrenaline as much as your intellect. With hundreds of alternatives at each step, your adventure can last for weeks and even months.
Journey to a place limited only by your imagination—the world of Infocom's interactive fiction.

Source:

Back of Box (Mastertronic) - Atari ST (UK)


Contributed by Belboz, Adam Baratz, jean-louis, Brian Hirt.


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