🕹️ New release: Lunar Lander Beyond

Spellbreaker

aka: Mage, Spellbreaker - An Interactive Fantasy, Spellcrafter
Moby ID: 58

[ All ] [ Amiga ] [ Amstrad CPC ] [ Amstrad PCW ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Macintosh ] [ TI-99/4A add ]

Amiga screenshots

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Title screen / Starting location

Amstrad CPC screenshots

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Opening screen/starting location

Amstrad PCW screenshots

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Game start
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Council chamber

Apple II screenshots

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In the Council Chamber
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The Baker Guildmaster Speaks
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Imagining a World Without Beer
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The Huntsman Speaks
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The Guildmasters are Turned to Newts
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The Shadowy Figure Disappears

Atari 8-bit screenshots

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Game start
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More information

Atari ST screenshots

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Starting location

Commodore 64 screenshots

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Starting location.

DOS screenshots

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opening screen
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In most cases, when you die you will be saved by the sinister cloaked figure. One can only wonder what his motives might be...
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Grabbed by the giant Roc (a mythological bird) and being carried to her nest.
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Fixing the nasty old hermit's hut.
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In this game, you can actually name objects, which is necessary to differentiate between the featureless white cubes as you gather more and more of them. These two are named "Moby" and "games" :)
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Infocom really like references to "Alice in Wonderland" like this one... and no, you can't really follow the rabbit.
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Provoking an Ogre's allergy. You'd better have an umbrella ready!
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Bargaining with the greedy merchant.
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One of the major puzzles in the game - the grid of octagonal rooms.
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Turned into a grue... and doing what a grue can do best ;)
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This must be the hardest puzzle ever seen in an Infocom game. You are guaranteed to have a headache after dealing with it.

Macintosh screenshots

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Title
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Council Chamber - intro
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Reading my spell book
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Council Chamber - intro finish
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Guild Hall
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Belwit Square
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Learning gust of wind spell
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Game save
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