Dragons of Flame

Moby ID: 5893

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ NES ] [ PC-98 ] [ ZX Spectrum ]

Amiga screenshots

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Intro picture
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Title screen
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Introduction
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The game begins...
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Battling Draconians

Amstrad CPC screenshots

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Title and loading screen
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Press a key to begin
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A security question
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The story
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Starting location
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Have at thee, beast!
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One of my heroes has died.

Atari ST screenshots

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Screen title
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Screen title #2
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Your goal
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So I must race south, eh?
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Character stats
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Battle screen
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Better run than die!
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Map of the world
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Experience points
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On the bridge
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Enemies all around (those green rocks or something)
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Jump away!

Commodore 64 screenshots

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Title screen
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Introduction
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Starting out on the world map. An enemy is approaching.
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Combat

DOS screenshots

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Title screen (EGA/Tandy)
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Intro screen (EGA/Tandy)
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Mission briefing (EGA/Tandy)
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Overland travel (EGA/Tandy)
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Meeting a friend (EGA/Tandy)
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Receiving information (EGA/Tandy)
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Battle against Evil forces (EGA/Tandy)
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High Scores (EGA/Tandy)
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Manual protection (EGA/Tandy)
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Intro screen (CGA)
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High Scores (CGA)
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Manual protection (CGA)
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Mission briefing (CGA)
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Overland travel (CGA)
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Side Scroll mode (CGA)

FM Towns screenshots

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Title screen
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Options, including playing in English or Japanese
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Intro
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Starting location
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Getting a vague quest
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Character stats
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Battle with mountain background
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Cleric spells
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Heated battle in a forest
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XP table
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Hedge maze
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The little guy barely survives
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Game Over...
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Get away from me!..

NES screenshots

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Title Screen
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Main Menu
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The Intro
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Fearsome Zombies!
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On the global map

PC-98 screenshots

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Title screen
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PC-98 version can be played in English by selecting this option on the right
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Intro (Japanese mode)
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Start of the game
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Random battle in a forest
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Character stats (Japanese mode)
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Main menu (English mode)
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Map
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Random battle near some mountains
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Game over screen (English mode)

ZX Spectrum screenshots

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The game loads to this screen. Going to the end screen takes the player to the end of the game. Not going takes the player through the story outline.
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This is the game's 'end screen' at which no action keys seem to have any effect
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Version & copyright info. After this there are many many screens of backstory
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This is the main plot of the game
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This is the start of the game. The blue pictures at the bottom of the screen represent the members of the player's party
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Most of the players pictures have turned purple - that is because they are dead.
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The in-game menu that is brought up by pressing the SPACE bar
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Great leaps are possible ...
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.. which help when escaping from enemies like these.
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Treasure chests do not always contain something good.
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