🕹️ New release: Lunar Lander Beyond

XCOM: Enemy Unknown

Moby ID: 59018

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Macintosh screenshots

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Title
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Main menu
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Putting my base in Africa
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Nigeria alien abduction site - cut scene landing on the hot zone
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Small squad keep tight two man cover watch the corners
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Alien movement
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Alien hit but is moving into building for cover
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Shoots through two windows of the building only light hit on a teammate
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Multiple inside the building taking cover positions
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Another alien unseen near the pod takes a long shot hitting one of the two man team
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Teammate panics and blows out our wall cover scrambling inside
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Use his teammate turn points to skip a grenade onto two aliens before they return fire
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BOOM! goes the Dynamite. Then the doctor back a HQ complains she wants some alive...uh nope

PlayStation 3 screenshots

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Endgame main title.
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Main menu.
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Aliens aren't too far away from their pods.
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Moving withing the blue border will leave you enough points for shooting.
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When aliens spot you, they will scatter and look for cover.
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Depending from your distance, weapon you carry and character's status, the chance of hitting an alien will vary.
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It is a good strategy to flank the enemy.
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Returning to base after a successful mission.
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Resources recovered after a mission.
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Council will contact you about some missions from time to time.
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Snipers can take shots from greater distance with high precision.
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Laser technology is not alien tech, but is better than standard military weapons, at least again lesser foes.
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Alien down.
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Thin Man is human-like alien, but only on the outside.
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Some aliens are biologically mechanical hybrids.
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You can zoom out the battlefield to see more of the map.
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Firing bazooka at the multiple opponents.
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Bazooka's missile impact sent enemies flying in flame.
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When Thin Man alien dies it leaves a toxic cloud behind.
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Boarding the crashed alien ship.
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Aliens will fire at you during their turn.
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Inside alien base on Earth.
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Shootout in the subway.
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The more you destroy alien ship, the less alien resources you will find intact.
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Tougher enemies can survive direct hit from a bazooka.
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Your soldiers will attack aliens during their turn if you leave them in watch mode.
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Once you research alien plasma weapons, you'll be able to use them during missions.
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XCOM base.
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The barracks.
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Situation room.
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You can sell alien corpses and alien tech on gray market.
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Research projects.
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Research report on plasma rifle.
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Building weapons and armor requires money and occasionally alien resources.
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Expanding your base.
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Scanning for alien activity advances time.
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Scrambling interceptors at alien ship.
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Dogfight with an alien ship.
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Fight in the city.
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Selecting the team for the mission.
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The away team is landing in the base hangar
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Advancing through the forest
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Aliens are dispersing after spotting you
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A rather low chance of hitting the target
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Rocket launcher damage radius will damage or kill all three aliens
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Facing one of the alien commanders
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Alien base has lots of places to use for cover
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Alien floater destroyed
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Fighter craft built based on alien technology
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You will need a psi-ops operative for the final strike against the alien invaders

Windows screenshots

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Main menu
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Intro
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Intro - very true
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Title
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First mission objectives
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Game start
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Looking in the window of building
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XCOM Command Center
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Configuring squad member equipment/skills etc
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Terror site alert
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Enemy spotted but they are taking cover
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Alien moved inside building preventing a clear shot
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New facility - Laboratory back at XCOM Command
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Alien Thin Men spotted
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Moving squad into position to take down the Thin Men

Xbox 360 screenshots

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Title screen
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You will give orders to you soldiers using this view of the area
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Aliens cause a panic in Australia. You should send some soldiers there or Australia might withdraw from your project and you will loose money.
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Ingame menu representing your base
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Build new facilities in your base to get more power or faster research
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Equip your soldiers with better equipment in the loadout screen
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Train your squad to get bonuses
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Overview of the world
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Preparing for a mission. Select your squad carefully
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Objective overview before you start the mission
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Do not use the vehicle as cover too long. It might explode if being hit.
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Buildings can be demolished to open up new routes
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A Thin Man, one type of alien species
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An alien shoots at you from cover as you try to run past it's location
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Taking a shoot this close will guarantee a hit
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Sound waves indicate movement from this direction.
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En route to your next assignment
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Your scientists conducting an alien autopsy
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Select your next research ...
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... which often results in new items
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Closeup of a sniper which usually indicates a critical hit
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Avoid close confrontations with brutes, you will loose
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Using a rocket launcher to blow up some aliens
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Surprising a bunch of mutons
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Surprise, your dead!
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Launch satellites to reduce panic level in countries
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Invading a huge alien ship
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Throwing a grenade
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Building a SHIV
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Some missions need you to disable bombs. Use the energy sources to delay charging time.
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Always cover your advance!
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Mission result screen. A job well done!
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Status of your squad after the assignment. Wounded soldiers will not be available for some time.
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Your loot
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You can zoom out to get a better overview of the combat area
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Some mission require you to evacuate citizens.
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Use your sniper to take out enemies the safe way
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Check your target before attacking
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Anger management. One of your soldiers using a psi ability.
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Leveling up gives access to new abilities

iPad screenshots

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Title
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Main menu
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Defining initial base location
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Mission control and base overview
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Customizing troops equipment/training/skills
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Responding to an Abduction Alert
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In Skyranger in route to abduction site mission planning
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Squad heavy is on roof with aliens below ready for a shot
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Mission complete results and rating
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Situation room - China panic meter is rising
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Equipment check and prep before loading into Skyranger for a target extraction mission
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Target extraction mission start
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Target at far end of fountain area - Alien Thin Man at bottom of screen
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Post mission promotions and stats along with days to recovery for wounded
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Hello Commander..... says the shadow figure that talks to you from the council who funds your elite operations
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Alien spacecraft crash site start
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Sectoids using Mind Merge as we move into crash site
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Research labs
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Bomb Disposal mission moving through train cars deactivating power nodes
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Made our way to the bomb having the heavy deactivate it
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Squad members are in the train and a Alien Thin Man landed on top
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Another Alien Thin Man takes it to the head from the heavy.... outta here!
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Another abduction LZ in a cemetery
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Sniper getting ready to drop the Sectoid
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