Rising Empires

Moby ID: 61962

Description official description

Rising Empires is a strategic, single-player 4X civilization game. The focus is on the strategic level: positioning of units, settlements and holding of territory play a major part. Besides that the game has an element of civilization building with a choice of technology advances to develop that gives all different kinds of more or less necessary improvements. You compete against other computer-controlled empires that follow the same rules as you do.

You start with two settlements and from there you can expand with more settlements in the wilderness if you want. The surroundings are totally empty except for terrain. If you do not see the point in establishing more settlements you can still explore the surroundings by sending scouts there. Eventually you will encounter scouts from neighbouring empires, they are controlled by an artificial intelligence and follow the same rules as you do and they have started from the same meagre two settlements background.

You can see the game as a competition between a couple of empires, your rating among the worlds empires could be read if you want to keep track of how you are doing. The game is rather open, with a couple of different strategies. Each empire have a range of preset choices to make that makes them better in some fields and not so in other. During play, your choice s on how to develop the settlements and what path in the civilization advances to explore makes every empire quite different from each other.

Warring is a large part of the game and it is conducted in battles when the troops of different empires meet on the map. The troops specifics are chosen by yourself and the choices of proficiency are given by your civilization advances and must also be supported by development of the settlements. Unless you progress in a very odd branch of the civilization tree you will have similar traits of your troops as the other empires.

A distinct aspect of the game is that the map is on two levels. The empires does not only cover the bright sunlit lands we are used too but there are also a dark netherworld. The Netherworld shares many terrain traits of the brightlands but the mountains are replaced with impassable stone with some tiny corridors that make up excellent defending posts.

Mostly tapping is used as an input method, long press is used for info, panning is used to navigate the map, but there is no pinching or other two finger gestures. There are different settings to influence the speed, based on the power of the device it is played on. It is released as a paid premium version and as a free version with advertisements on the screen.

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Credits (Android version)

6 People

Design
Programming
Original Art
2D Graphics
Editor
Tester

Reviews

Players

Average score: 4.5 out of 5 (based on 1 ratings)

Popular leader takes the citizen to war, gains disgruntled slaves and riches.

The Good
Slow-paced and empathetic, you have all time you need to plan the improvements for your population and also time to react when things start to change.

It is a civilization-game; the cultural advances and the improvements they give are well described and quite easy to get a grasp on.

The auto-generated map is well done and seem to make sense. The best part being the alternate Netherworld with cave openings sparsely spread over the continent.

The different races also makes sense, they are different and it is noticeable. The popularity-scheme is well done and the angry population in conquered cities gives a nice touch.

The Bad
Apparently it is in the genre called 4X, and I don´t like the description of that. -Explore, that is fun and it is probably wise to know your surroundings but other than that I don´t see any gain in making contact with other nations. -Expand, well that could be good, I don´t see any real reason to expand though. Some of the settlements will get over-crowded so population move is necessary but it rarely is any need for expansion. -Exploit doesn't sound very nice and I can not see what I am supposed to exploit. I do develop the lands around but it seems to be an endless resource so far. -Exterminate is just plain wrong, but I understand that it is the best way to treat competition if there is no benefit in co-existing. Why one would make a game this complicated and not having benefits from exchange with other nations is beyond me.

The Bottom Line
This game id for those that like to take care of your people and make life better for them, you get your town and some tools to evolve it.
Each turn you can move your units around, if they are not already where you want them. Every other turn your settlements have made an improvement and it is time for you to choose a new one, even more sparsely your nation have made a discovery and then you choose how to develop from there. Eventually you will turn the game into a slow-paced war game where you maneuver your troops around to achieve whatever your goals are, defense, killing of enemy troops or invasion. In the war part you will use your discoveries to design your own brand of units, you got much to choose from. Maybe a 4X-game but more of a Develop followed by War game.

Android · by Johan Jönsson (55) · 2014

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Contributors to this Entry

Game added by Johan Jönsson.

Additional contributors: Opipeuter.

Game added December 24, 2013. Last modified February 13, 2023.