🕹️ New release: Lunar Lander Beyond

Lost Patrol

aka: The Lost Patrol
Moby ID: 6257

[ All ] [ Amiga ] [ Atari ST ] [ DOS ] [ Windows add ]

Amiga screenshots

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Main Title
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Prologue
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Intro scene showing the Huey prior to the crash.
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The list of survivors from the crash, the team you will lead.
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You should always be aware of your men's condition, who's in charge and who is the scout.
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Once you chose your scouts, you can get back reports up to a certain range.
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Aside from setting enemy traps, you can also place your own.
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Giving small rests of 10-20 mins but more often improves your men's stats.
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The main ingame menu is suited downwards, but experiment with left and right mouse clicks on some options as they're variable.
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When you select the marching direction, sometimes you will see animated slides if the terrain corresponds.
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Taking a boat ride is a lot safer than swimming.
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Although, through shallow water you'll proceed on foot, taking care your weapon doesn't get wet.
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Encountering a lone vietcong soldier.
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Mano-a-mano, your scout against an enemy soldier.
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After a quick combat, always search the area as you may find a food or ammo from enemy troops.
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If your leader gets seriously wounded, turn leadership to someone else.
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Crossing the rice fields.
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Running into a VC patrol.
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When fighting against an entire vietcong patrol, watch out for the grenades thrown atcha.
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The only difference between you and your soldiers being killed is that when you're killed, whoever you (the leader) are, the game is instantly over.
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When approaching the villages, heed warning of a sniper fire.
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Talking to the villagers sometimes requires being brutal to get some answers. The sole talking works in a text-parsing way, though.
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Finding a VC tunnel in the village. Whatever might be there to find, mmm...
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Single farms and cottages won't be marked on the main map, and never trust the character by the look, looks can be deceiving, like in this very case.
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Surprised by an enemy gun fire.
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In some cases, you will be able to use only grenades. The longer you hold your mouse button, the greater will be throwing distance.
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Watch out where you're going, as for some terrain type your team isn't equipped and you may be forced to go back the way you came.
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What is important to watch is the clock. On more passable terrain, your team will move faster, and clock will make lesser jumps in minutes.

Atari ST screenshots

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Loading screen.
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Title screen.
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The survivors.
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Map of the terrain.
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A scenic view.

DOS screenshots

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Part of the introduction sequence (VGA)
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Title screen (VGA)
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Intermediate screen (EGA)
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Intermediate screen (EGA)
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Intermediate screen (EGA)
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Intermediate screen (EGA)
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Intermediate screen (EGA)
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Info about Claymore Mines (EGA)
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Team overview (EGA)
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Intro sequence
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The Map ... this is the main screen of this game (VGA)
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Weaver killed a VC sniper. (VGA)
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We throw a grenade on a VC Machine-Gun nest. (VGA)
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Intermediate screen (VGA)
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Intermediate screen (VGA)
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Intermediate screen (VGA)
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Spotted a VC patrol - Intermediate screen. (VGA)
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Intermediate screen (VGA)
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Intermediate screen (VGA)
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Game over (VGA)
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Opening fire on the Vietcong patrol. (VGA)
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Fighting a Vietcong patrol. Don't let them throw grenades at you! (VGA)
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One of my men has triggered a booby-trap. (VGA)
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We are taking a 30 minute rest. (VGA)
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Walking along the river. (VGA)
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We got some food and ammo after interrogating one of the villagers. (VGA)
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Crossing a minefield. (VGA)
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Title Screen (EGA/Tandy)
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