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Seastalker

aka: Sea Quest, Seastalker - You and the Ultramarine Bioceptor - An Infocom Junior Adventure, Seastalker: Dive Deep into Danger
Moby ID: 63

There's something down there, something terrifying. Now you've got to face it... because now only you can save the Aquadome - the world's first undersea research station.

The alarm sounds and your submarine, the Scimitar, stands waiting. But not so fast - you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have terrifying possibilities to consider, mysteries to unravel, life-and-death decisions to make.

Success won't come easily. It may not come at all - because if you challence the deep without all your wits, you just might wind up as shark bait.

Source:

Unknown Source

In SEASTALKER, Infocom's first Junior Level interactive story (for ages 9 and up), a monster of terrifying dimensions is laying waste the Aquadome, the world's first undersea research station. But that's not your only problem. You haven't even tested your new submarine, the Scimitar, in deep water. And to make your mission all the more harrowing, the crew of the research station may have a traitor in its ranks. You'll find help in your SEASTALKER package - hidden in its depths are your submarine logbook, eight top secret Infocards, Infocard decoder film, a nautical chart and your Discovery Squad badge. And you'll need every last scrap of help you can get, because you have startling possibilities to consider, mysteries to unravel, life-and-death decisions to make. And only you can save the Aquadome! JUNIOR LEVEL

Source:

"The Incomplete Works of Infocom, Inc." Catalog

INFOCOM INTRODUCES SEASTALKER

FIRST JUNIOR-LEVEL INTERACTIVE FICTION

Seastalker, a new adventure in the tradition of Jules Verne's 20,000 Leagues Under the Sea, will make its appearance in June. Its arrival marks a number of firsts for Infocom.

As the first of the new Junior-Level series, it has been written to be the best introduction to our line of interactive fiction for preteens. While still offering a good challenge to our older customers, it includes a number of Infocards (clue cards) which will help the younger players get through the game.

In another major development in the evolution of interactive fiction, a noted outside author has collaborated with a member of the Infocom staff in producing the game. That author, Jim Lawrence, has authored nearly 60 books - many of these were ghosted for series like Tom Swift, Jr., The Hardy Boys, Nancy Drew, and the Bobbsey Twins.

Jim worked with Infocom's Stu Galley, whose first effort, The Witness, was recently named "The Best Adventure of 1984" by Electronic Games magazine. Stu and Jim worked for nearly a year to put Seastalker together, a longer time than for any other Infocom product to date. Much of the effort went into additional features that make the story easier for newcomers to interactive fiction to play.

The story is this: An alarm sounds. You are told that there's something terrifying in the depths of the ocean below, and that it threatens the Aquadome, the world's first undersea research station. Your specially equipped submarine, the Scimitar, is ready. But wait - you haven't even tested the Scimitar in deep water, and the crew of the Aquadome may have a traitor in its ranks. Mystery, intrigue, and adventure await you as you face the underwater world of Seastalker.

Inside the Seastalker package, you will find a submarine logbook, which serves as the manual. There are also eight top-secret Infocards, Infocard decoder film (which can be used to reveal the clues), a nautical chart of Frobton Bay, and a special Discovery Squad decal.

Source:

From The New Zork Times, VOL.3 No.2 Spring 1984

You

are about to see the fantastic worlds of Infocom unfold before your very eyes.

SEASTALKER A monster of terrifying proportions is laying waste to the Aquadome, your undersea research station. What's more, you haven't even tested your new submarine in deep water... and your crew may have a traitor in its ranks. You have startling possibilities to consider, mysteries to unravel, life-and-death decisions to make because only you can save the Aquadome.

Source:

From the first Infocom fold-out catalog, 198?

(caption)
Hidden in the depths of every SEASTALKER package: your SEASTALKER disk, your Submarine Logbook, four top secret lnfocards, an lnfocard decoder, a nautical chart of Frobton Bay and your Discovery Squad Badge.

There's something down there in the ocean, something terrifying. And you have to face it—because only you can save the Aquadome, the world's first undersea research station.
The alarm sounds and your submarine, the Scimitar, is docked nearby. But not so fast—you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make!
Success won't come easily. It may not come at all—because, if you challenge the deep without using all your wits, you just might wind up as shark bait!### GET INSIDE A STORY.GET ONE FROM INFOCOM!

It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.
For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.
To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.

Junior: Best introduction to interactive fiction. Written for everyone from age 9 up.

Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.

Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.

Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.

Source:

Back of Box - Amiga/C64/DOS (US)

There's something down there, something terrifying. Now you've got to face it...because now only you can save the Aquadome - the world's first undersea research station.

The alarm sounds and your submarine, the Scimitar, stands waiting. But not so fast — you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have terrifying possibilities to consider, mysteries to unravel and life-and-death decisions to make!

Success won't come easily. It may not come at all — because if you challenge the deep without all your wits, you just might wind up as shark bait!

SEASTALKER shifts your brain into high gear.

Here's adventure in the tradition of Jules Veme's 20000 Leagues Under the Sea. But instead of reading pages from a book, you become the main character. And your skills in planning and deduction make the story untold into a fantastic undersea exploration.

Now video game comes close to the experience of SEASTALKER. Why ? Because every full-sentence command that you type into your computer moves you farther into the awesome mysteries of the dark ocean ... and every puzzle must be solved, with brains and with daring.

It takes courage and a keen mind to join the Discovery Squad. For instance, you'll need to uncover the secrets of tricky crewmen — Marv must know something about the black box; maybe I should follow him and see what he does? And you'll find out what it means to do or die — If I don't figure out how to fix this sub soon, that monster's going to attack.

So come on in — it's time to see if you can create the kind of story that legends are made of.

Try these other Infocom games for more advanced players.

The fantastic worlds of the classic ZORK® trilogy, ENCHANTER,™ and SORCERER™! The mystery of DEADLINE,™ and The WITNESS™ ! Great science fiction action with STARCROSS,™ SUSPENDED,™ and PLANETPALL™! High adventure amid the pyramids with INFIDEL™!

Source:

Back of Box - DOS (US)


Contributed by Brian Hirt, Adam Baratz, Belboz, jean-louis.


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