1931: Scheherazade at the Library of Pergamum

Moby ID: 63152

Windows screenshots

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Main menu.
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New York is Sadie's home and the main location for most stories.
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Sadie has a wide variety of skills which she needs on her capers. Relationships and Dream are important main story qualities, and Inspirations lists one-shot boosts for her skills.
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Sadie's journal records all that happens to her and is essential when you need to plan ahead.
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Each location has skill expanding locations, a place to gain inspirations and some capers. All capers contain a series of obstacles which may use different skills.
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A typical obstacle: Sadie must reach the difficulty number to the left in either skill. She may boost her skills with inspiration cards on the top.
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During capers and special events Sadie is often presented with a dialogue tree. Her choices often impact gameplay.
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When a caper is finished Sadie gets a spot in the local gossip rag with some highlights from her adventure.
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You'll meet many colorful people, like this British spy who demonstrates all the dignity we've come to associate with Her Majesty's forces.
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Sadie's Bedouin friend shows a bad case of eye-hair that's very common in this game.
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Archeology may be important and all, but Sadie has many battles to fight!
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Sadie will travel to many distant locations, such as India and South America.
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Sadie will even go from NY to far away Australia to learn more about Aborigine culture.
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