🕹️ New release: Lunar Lander Beyond

Thief

aka: Thi4f
Moby ID: 63996

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PlayStation 4 screenshots

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Splash screen
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Main menu
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Gameplay controls
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Summersday Festival's Eve
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Move slowly past the birds or they will start rattling the cage and alert nearby guards.
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Lockpicking tutorial
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That's a pricy looking necklace
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You can climb the ropes to reach higher areas
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Rooftops are both safe of guards and easy to travel
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Certain key scenes will prompt you to hold R3 button to focus on it.
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Before entering the room, you can peek through the key lock to make sure you don't run into any surprises.
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There are many residential places which can be cleaned.
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Garrett, the master thief.
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Moving through the water will make a lot of noise, so move slowly.
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When you sneak up to someone from behind, you can perform a takedown.
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A ritual in progress.
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Hope the guards won't search this cart.
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Watch out for lightnings which will reveal your position even when in shadow.
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Hiding in the locker also serves as a save game checkpoint.
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This guard seems to be dozing it off.
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Mission statistics
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Come to Basso if you're interested in side-quests to earn some money
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You can buy weapons and upgrades from the local merchant
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Focus points will let you upgrade Garrett's skills
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Game is split into several chapters which act as story missions
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Climbing on pipes and rappelling is done using 3rd-person perspective
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Checking the map
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Guards are on the lookout but have no idea where the arrows are coming from.
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Somebody has a weird taste in decoration
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Use special sight to see hidden traps and objects you can interact with
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Takedown can also be performed when the guard is right below you
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Passing through the local brothel
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Some customers like it kinky
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Rune puzzle
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There's a lot of guards patrolling the premise, sneaking past them without a confrontation may prove tricky
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There's time to fight, and there's time to run
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Inns may be right place to find side-jobs if you lack the money for upgrades
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Loading screen shows your current location
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Arriving at the asylum
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Exploring the asylum can be very scary
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Something inhuman is down there, and keeping to the shadows may not prove to be the cover enough
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Grabbed by one of the creatures
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Looking for a secret compartment behind the picture
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Now that's a real diamond for sure
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The entire bridge is collapsing, no time to think, just run
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When you make a headshot from a distance, arrow camera kicks in
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Use the water arrows to put out the flames
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Better arrows can penetrate through tougher armor and helmets
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Focused attacks make bigger damage
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The town's clock tower is you base of operations and place where you keep all your loot

Windows screenshots

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Main menu
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Custom difficulty options
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Loot glow
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The three playing styles
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Garrett can pick up various documents
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Every action like grabbing loot or opening drawers is accompanied with arm animations
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An interior area
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A cutscene conversation between Garrett and Erin
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Garrett throws a bottle to distract a guard
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Guard with torches are dangerous
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Garrett steals a unique loot item
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The mysterious ritual which is probably the cause for all further problems
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The in-game map
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Exploring the city
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Hammering a button just to open a window or remove a log is a great gameplay mechanic!
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We hide inside a cabinet. When outside combat, this creates a checkpoint.
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Vigilante Garrett lives in the clocktower
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At least some traditions never change
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The lockpicking mini-game
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Visiting the shop
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This glow indicates a loading screen
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We peek around a corner...
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...and through a keyhole
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The ending screen of a mission. They can be replayed for a better score.
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Garrett searches for a hidden switch
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Rope arrows can only be used in specific spots
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Opening a safe
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Garrett meets Granny Ra..., er, the Queen of Beggars. From her Garrett buys new focus abilities.
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Using the wrench to open a ventilation shaft
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Dogs are very dangerous because they automatically get alerted when Garrett moves around them
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One of the third-person climbing sequences
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If they weren't disabled in our custom difficulty setting, we could perform a takedown
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While sound plays a smaller part than in previous <i>Thief</i> games, broken glass is very loud
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Visiting a morgue
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Solving a puzzle to open a lockbox
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Using a water arrow to extinguish a torch
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Because selling thieving goods is a stupid idea, Garrett rather hoards them in his tower
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Playing a challenge map
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There are dream sequences
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Classy, <i>Thief</i>, classy.
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Exploring a ruin
Are we missing some important screenshots? Contribute.