🕹️ New release: Lunar Lander Beyond

F-16 Combat Pilot

Moby ID: 6421

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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Main menu
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Information sheet for the MIG-29 Fulcrum
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Weapon information
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The TAC mapping computer
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Cockpit view
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Right-hand cockpit view
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Left-hand cockpit view
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Rear cockpit view
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Flying above the cloud ceiling
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System status of the F-16
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Debriefing
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Weather factors
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Load your F-16 with missiles, bombs, fuel tanks, recon pods...
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Mission selection: pass all 5 missions to unlock Operation Conquest
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Landing approach
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Flying a night mission
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The air-base by night
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Pilot's hand on the throttle
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Rear cockpit view by night
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Intercepting three MIGs
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My F-16 is badly damaged...
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You can use two joysticks: one for flight controls, the other for throttle/rudder
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Always try to fly below 500 feet to avoid radar detection.
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Helicopters are very easy targets, just use the cannon.
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Attacking an enemy tank battalion.
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Looking down on a military base.
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Target destroyed!
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Rolling back into the aircraft shelter.
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Pilot's log
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Setting the waypoints for my other pilots.
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The status of the current campaign.
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I've been promoted and assigned to another squadron.

Amstrad CPC screenshots

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Title screen
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Credits
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Select mission
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Choose your weapons
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Ready to take off

Atari ST screenshots

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Title screen
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Main menu
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Weapon info
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Enemy air plane info
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Mission selection screen
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Map over the mission area
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Weather factors
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Ready to take off
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Air field in sight
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I crashed
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Debriefing
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Taking off during night
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The repair screen

Commodore 64 screenshots

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Title screen
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Main menu
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The mission planner
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Arming your F-16
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On the runway, ready for take-off.
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Flying a night sortie.
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I've taken damage, the HUD is inoperable.
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Locked on the enemy fighter.
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A cloudy day.
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Above the cloud ceiling.
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On the runway
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Target in sight
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Component checklist
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Mission map
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Select armament for the upcoming mission

DOS screenshots

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Title screen (EGA).
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Main menu.
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Mission selection.
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Setting waypoints on the the tactical map. It displays allied as well as enemy installations, from SAM sites to factories.
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A man's playground: pre-flight weapon selection.
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In-game info screens give details on the different rockets...
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...as well as on your and enemy aircrafts.
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Ready for take-off!
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This suspension bridge marks the peak of detail in the EGA landscapes. Still, not bad for 1989.
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Look, mountains!
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Getting that close to enemy fighters for a dogfight is highly unusual...
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...as normally all you'll see is the target rectangle on your HUD. At that point, long-range fire&forget rockets take care of the rest.
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Approchaching ground installations.
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Frontal ground attack on an enemy tank.
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Target destroyed!
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Left-hand cockpit view...
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...and a peak through the rear window.
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Another attack run on enemy constructions.
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Back at the airport for manual landing.
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Setup screen for multiplayer duels.
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Title Screen (CGA).
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Mission Selection (CGA).
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The Map (CGA).
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Take-Off!!! (CGA).

ZX Spectrum screenshots

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The tape starts loading
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A nice load screen
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The game is mulitlingual
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Copy protection requires the manual to bypass
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Game option screen. Pressing '1' repeatedly scrolls through the control options
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Mission selection. Each of the pictures around the sides of the pentagram represents a mission
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I think this screen allows fine tuning of weather etc. I have training mode set to ON so most are disabled
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Load weapons. I chose the default 'Crews Choice' but weapons can be selected individually.
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After all that the need to load some more of the game is a bit of a let down
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The message scrolling across below the gun sight is 'clear for takeoff'
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Steep learning curve, everything must be done right. Of all the ways to end a mission I'd have preferred to at least get into the sky.
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Successful take-off, banking right
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The message below the gun sight says 'Bandit 32 mls"
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I think Ihave weapons lock on something
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When the mission fails the screen goes completely red. Then there's a pause while the game loads the end of mission data
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This time, at least I got off the ground. The next screen is the game options screen
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