inFAMOUS 2

Moby ID: 65194

PlayStation 3 screenshots

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You can continue story on the original Infamous if you have a save game file, which will provide you with initial bonus karma points.
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Summary of the events that transpired int he original game.
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What you've been up to lately.
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Zeke Dunbar is a man of simple principles.
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Learning the controls.
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Cole is trying to protect the Empire City against the Beast.
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Cole's powers seem to be at their peak at the beginning of the game.
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The docks are being blasted away by your conflict with the Beast.
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Blast the bolts of electricity at the Best before he squashes you like a bug.
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Arriving at the new town, hoping to buy time until you get stronger to face the beast once again.
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Raising karma, either good or bad, will give you access to new powers.
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Cole's deadliest enemy is water... it doesn't mix well with electricity.
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Testing Zeke's latest invention for close combat, the Amp.
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Basic blast shot is still the weapon of choice for long range attacks.
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Ability to focus the view on the object of interest occasionally becomes available.
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Gameplay controls.
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The city of New Marais isn't gonna be an easy sanctuary as there are multiple gangs and swamp creatures plaguing it.
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Welcome to the city of New Marais.
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Certain actions like silencing the protesters on the street will raise your bad karma.
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Cole may not be able to fly, but this is second best thing to that.
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Looking for agent Kuo who has recently been abducted.
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Meeting new allies.
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You can climb the ladders, but where's the fun in that seeing how you can climb anything and fall from any height.
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Night view of the port from the nearby roof.
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Super-sliding on the power line.
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You can climb pretty much anything that looks climbable to a naked eye.
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You can fall from any height without getting hurt, but gliding will let you reach further areas than free fall.
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Pause menu.
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Healing the wounded police officer.
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That is one big ugly beast... aim for the glowing weak points.
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Cole performing gutsy finisher moves against the swamp monsters.
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Shooting at the beast will wound it, buy throwing a car on it will make a much bigger damage.
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Testing your new power that lets you jump higher when you're on a car.
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When you jump down with a blast you will create a shockwave damaging everything in a certain radius.
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Testing the vortex super power.
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Sometimes you will encounter a conflict between different bands in the city.
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Crusher is hard to defeat, but using grenades will do the trick.
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Cole testing a new ice based power that erects ice shards from the ground and launches Cole high in the air.
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Any phone calls are ignored during special leisure time.
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Every mission rewards you with experience points you can use to purchase new powers.
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Industrial area of the city.
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Aiming at the carrier pigeon.
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White glowing missions are missions that progress the story.
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This is supposed to be the device that will help you defeat the Beast... but it won't stop only at that.
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Certain key missions present you with a dilemma.
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When you are near a wounded civilian or an enemy soldier, you can heal them, leech their life power, or restrain them.
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There are several powers for selection for each of the power buttons, but only one can be assigned at any given time.
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Cole possesses a special sight that lets him see the people infested with a deadly virus.
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City map.
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There are many mini bosses mixed with regular enemies, especially as the game moves closer toward the end.
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