Age of Mythology: Extended Edition

aka: AoM:EE, Argos
Moby ID: 65521

Releases +

Windows

May 8, 2014 Release
Published by: Microsoft Corporation
Developed by: SkyBox Labs Inc
Original Concept by: Ensemble Studios Corporation
Publishing label: Microsoft Studios
Distributed by: Valve Corporation
Localized by: Forgotten Empires LLC
Middleware by: RAD Game Tools, Inc.
Testing by: Forgotten Empires LLC, Enzyme Testing Lab Inc.
Countries: flag Worldwide
Comments: Steam release
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Windows Patches

2014-05-09

v1.5.2363 patch - performance improvements (especially for Nvidia mobile graphics cards), hardware audio subsystem adjusted, mod content loading improved, the mod manager has enabled support for additional model related file formats, Villagers granted to players in various campaign missions no longer are on strike and will gather resources, certain double byte languages should no longer display incorrect characters in game with several font settings

2014-05-16

v1.6 patch - added a variant of the PAX scenario, bug fixes, mod manager improvements, visual improvements, multiplayer tweaks, framerate improvements when users are at maximum population cap with units in build queue

2014-05-22

v1.7 patch - bug fixes, lobby room chat messages are now being displayed when people are behind a relay network to denote potential network connectivity issues, users should no longer encounter un-selectable or ghost lobbies

2014-06-05

v1.8 patch - multiplayer and connectivity improvements, bug fixes, minor visual improvements, added messaging when video cards or operating systems are below minimum spec

2014-06-28

Community beta patch - balance and bug fixes

2014-08-14

v1.9 patch - balance and bug fixes

2014-08-22

v1.9 patch (updated) - all Poseidon Statues now have Poseidon's Trident, winning a campaign scenario now properly plays the win sound, recorded games with No Titans selected now play back properly, there is no longer a 1 minute grace period for any ranked game

2014-09-25

v1.10 patch - bug fixes, history text now loads for all players, people that the player have recently played with online will now show up in the recent games tab of Steam, a much more informative popup appears when the player attempts to join a lobby game and there is a mod mismatch

2015-04-24

v1.11 patch - Tartarian Gate infinite resource bug fixed, visibility of certain UI elements tweaked, improved speed of saving and loading, modded scenarios may now be loaded from the singleplayer load scenario button without issue, a large list of new files and file types that can be adjusted in the mod manager has been added.

2015-06-04

v1.12 patch - rendering improvements, custom games are no longer ranked, Titans (default/none) option has been added to singleplayer, additional civilization-specific hotkey functionality has been added, Events/Leagues no longer get stuck displaying "loading" text, disabling the computer's sound card no longer crashes the game, multiplayer enhancements

2016-01-28

v2.0 patch (compatibility with Tales of the Dragon) - restoration desync fixed

2016-03-03

v2.1 patch - minor balance changes, Chinese AI now gathers more favor when it has no myth units, Chinese Villager and Shared Settlement hotkeys now function correctly, multiplayer chat lobby now displays text correctly and in the appropriate order, two Tale of the Dragon mission fixes

2016-03-25

v2.3 patch - amphibious units can now traverse terrains properly once again, the game will no longer spontaneously pause due to breakpoints existing in some AI scripts, desync tracking system will now generate logs when players play scenarios, the player cannot enable the desync tracking system in quickmatch (settings are ignored)

2016-03-25

v2.2 patch - rare desync fixes, minor mod optimizations, restored v2.0 tech tree and hotkey fixes accidentally reverted by v2.1

2016-05

v2.5 patch - desyncs involving player disconnection have been mitigated, balance changes

2016-05-25

v2.4 patch - bug and balance fixes, flying units can now correctly attack each other, campaign techtree tweaks, mods should no longer crash when loading into gameplay if the file path exceeds 127 characters

2016-05-30

v2.6 patch - desyncs involving players using Asian languages and players using non-Asian languages are now fixed

2019-07-23

v2.7 beta patch - performance improvements, extensive bug and balance fixes, changes specific to the Deathmatch mode, V-sync enabled in multiplayer, fixed anisotropic filtering issues, wall connectors are now visible in fog of war, units no longer turn black when frozen or petrified

2019-09-24

v2.7.4 beta patch - text changes, model special effect issues fixed, fixed a display bug with Steam names, fixed a bug where the game failed to detect desyncs, balance tweaks, other bug fixes

2019-12-18

v2.7 patch - extensive bug and balance fixes, fixes specific to the Tale of the Dragon campaign

2019-12-20

v2.7 patch hotfix - fixed an issue that caused the Tartarian Gate to be invisible to enemy players, fixed an issue that prevented Centaurs from being able to target villagers with their special attack, Great Flood active time changed from 20 to 10 seconds and maximum damage dealt to villagers from 600 to 300, fixed an issue that broke certain community maps

2020-05-26

v2.8 beta patch - memory leak fixes, bug and crash fixes, desync fixes, performance improvements, textures and particle effects with partial transparency will now render correctly, pathfinding improvements, balance changes, UI tweaks, added and fixed scripts, Gardens can no longer gather all resources simultaneously when loading games, other changes

2020-06-29

v2.8 patch - Blue Lagoon map added, new cheat codes, bug and stability fixes, graphics tweaks, audio memory leak fix, balance changes, pathfinding improvements, multiplayer improvements

2020-07-17

v2.8 patch hotfix (beta) for black map issue on older GPUs

2020-07-30

v2.8 patch hotfix (public) for black map issue on older GPUs


Releases contributed by eWarrior, Plok.