Age of Mythology: Extended Edition
Releases +
Windows
May 8, 2014 Release | |
Published by: | Microsoft Corporation |
Developed by: | SkyBox Labs Inc |
Original Concept by: | Ensemble Studios Corporation |
Publishing label: | Microsoft Studios |
Distributed by: | Valve Corporation |
Localized by: | Forgotten Empires LLC |
Middleware by: | RAD Game Tools, Inc. |
Testing by: | Forgotten Empires LLC, Enzyme Testing Lab Inc. |
Countries: | Worldwide |
Comments: | Steam release |
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Windows Patches | |
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2014-05-09 | v1.5.2363 patch - performance improvements (especially for Nvidia mobile graphics cards), hardware audio subsystem adjusted, mod content loading improved, the mod manager has enabled support for additional model related file formats, Villagers granted to players in various campaign missions no longer are on strike and will gather resources, certain double byte languages should no longer display incorrect characters in game with several font settings |
2014-05-16 | v1.6 patch - added a variant of the PAX scenario, bug fixes, mod manager improvements, visual improvements, multiplayer tweaks, framerate improvements when users are at maximum population cap with units in build queue |
2014-05-22 | v1.7 patch - bug fixes, lobby room chat messages are now being displayed when people are behind a relay network to denote potential network connectivity issues, users should no longer encounter un-selectable or ghost lobbies |
2014-06-05 | v1.8 patch - multiplayer and connectivity improvements, bug fixes, minor visual improvements, added messaging when video cards or operating systems are below minimum spec |
2014-06-28 | Community beta patch - balance and bug fixes |
2014-08-14 | v1.9 patch - balance and bug fixes |
2014-08-22 | v1.9 patch (updated) - all Poseidon Statues now have Poseidon's Trident, winning a campaign scenario now properly plays the win sound, recorded games with No Titans selected now play back properly, there is no longer a 1 minute grace period for any ranked game |
2014-09-25 | v1.10 patch - bug fixes, history text now loads for all players, people that the player have recently played with online will now show up in the recent games tab of Steam, a much more informative popup appears when the player attempts to join a lobby game and there is a mod mismatch |
2015-04-24 | v1.11 patch - Tartarian Gate infinite resource bug fixed, visibility of certain UI elements tweaked, improved speed of saving and loading, modded scenarios may now be loaded from the singleplayer load scenario button without issue, a large list of new files and file types that can be adjusted in the mod manager has been added. |
2015-06-04 | v1.12 patch - rendering improvements, custom games are no longer ranked, Titans (default/none) option has been added to singleplayer, additional civilization-specific hotkey functionality has been added, Events/Leagues no longer get stuck displaying "loading" text, disabling the computer's sound card no longer crashes the game, multiplayer enhancements |
2016-01-28 | v2.0 patch (compatibility with Tales of the Dragon) - restoration desync fixed |
2016-03-03 | v2.1 patch - minor balance changes, Chinese AI now gathers more favor when it has no myth units, Chinese Villager and Shared Settlement hotkeys now function correctly, multiplayer chat lobby now displays text correctly and in the appropriate order, two Tale of the Dragon mission fixes |
2016-03-25 | v2.3 patch - amphibious units can now traverse terrains properly once again, the game will no longer spontaneously pause due to breakpoints existing in some AI scripts, desync tracking system will now generate logs when players play scenarios, the player cannot enable the desync tracking system in quickmatch (settings are ignored) |
2016-03-25 | v2.2 patch - rare desync fixes, minor mod optimizations, restored v2.0 tech tree and hotkey fixes accidentally reverted by v2.1 |
2016-05 | v2.5 patch - desyncs involving player disconnection have been mitigated, balance changes |
2016-05-25 | v2.4 patch - bug and balance fixes, flying units can now correctly attack each other, campaign techtree tweaks, mods should no longer crash when loading into gameplay if the file path exceeds 127 characters |
2016-05-30 | v2.6 patch - desyncs involving players using Asian languages and players using non-Asian languages are now fixed |
2019-07-23 | v2.7 beta patch - performance improvements, extensive bug and balance fixes, changes specific to the Deathmatch mode, V-sync enabled in multiplayer, fixed anisotropic filtering issues, wall connectors are now visible in fog of war, units no longer turn black when frozen or petrified |
2019-09-24 | v2.7.4 beta patch - text changes, model special effect issues fixed, fixed a display bug with Steam names, fixed a bug where the game failed to detect desyncs, balance tweaks, other bug fixes |
2019-12-18 | v2.7 patch - extensive bug and balance fixes, fixes specific to the Tale of the Dragon campaign |
2019-12-20 | v2.7 patch hotfix - fixed an issue that caused the Tartarian Gate to be invisible to enemy players, fixed an issue that prevented Centaurs from being able to target villagers with their special attack, Great Flood active time changed from 20 to 10 seconds and maximum damage dealt to villagers from 600 to 300, fixed an issue that broke certain community maps |
2020-05-26 | v2.8 beta patch - memory leak fixes, bug and crash fixes, desync fixes, performance improvements, textures and particle effects with partial transparency will now render correctly, pathfinding improvements, balance changes, UI tweaks, added and fixed scripts, Gardens can no longer gather all resources simultaneously when loading games, other changes |
2020-06-29 | v2.8 patch - Blue Lagoon map added, new cheat codes, bug and stability fixes, graphics tweaks, audio memory leak fix, balance changes, pathfinding improvements, multiplayer improvements |
2020-07-17 | v2.8 patch hotfix (beta) for black map issue on older GPUs |
2020-07-30 | v2.8 patch hotfix (public) for black map issue on older GPUs |