Moebius: Empire Rising

aka: Jane Jensen's Moebius: Empire Rising, Moebius
Moby ID: 67586

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Windows screenshots

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Main Menu
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E-Comic serves as prequel to the game
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Malachi Rector, the protagonist
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Each of the seven chapters is preceded by chapter screen
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In Rector's Antiques, walk-ins walk out once they notice the prices
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Malachi's associates: Gretchen manages day-to-day affairs of Rector's Antiques
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Malachi's associates: Signor Barozzi is an Italian antiquities dealer
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Emotionally distant Malachi
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From the very beginning, Malachi keeps popping pills
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Surrounded by priceless antiquities everywhere
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The game employs close-up shots of various important details
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Which of the necklaces is the right one?
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During the 2000s Jane Jensen wrote a number of hidden object games, though Moebius remains a traditional point-and-clicker
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Example of a map screen: currently we have only three places to go
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Malachi is a cell phone heavy-user
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Cell phone keeps contacts within easy reach: phone them or send a text message
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Cell phone allows Malachi to perform web searches
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Each analysed person is given their own folder in Malachi's cell phone for information tracking
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Comparing facts of life of various historical and contemporary figures
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Malachi has a keen eye for analysing people
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However, he excels at analysing objects with his photographic memory
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Analysis interface
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Comparing details of historical artefacts with known facts of similar items
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Let me introduce myself: you do not have sufficient security clearance to know the details
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The game has cinematic aspirations in its presentation: a close-up of dialogue partner
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A rather unusual cinematic angle of a conversation
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Interrogating witnesses takes much of Malachi's time
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Venetian murder bridge
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You will eventually meet some very dangerous men and women on your path
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In-game hint system
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You will also have a chance to play as another character
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