The Light Corridor

Moby ID: 6904

[ All ] [ Amiga add ] [ Amstrad CPC ] [ Atari ST ] [ DOS ] [ MSX ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen
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Title screen
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The level editor
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You move through the maze, adding barriers as you see fir
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Sound and music volumes are independent
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Game start
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Got a second bat

Atari ST screenshots

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Intro screen.
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Main menu.
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Level 1: Launch the ball down the corridor!
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If the ball touches the side wall, it will come back to you quickly!
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Horizontal obscacles - Hit the ball at the right angle to try and avoid them.
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Fixed and moving obstacles, and a "sticky paddle" bonus to catch.
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Level 2: No obstacles mean you can safely move further down the corridor.
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The ball bounces off obstacles and come back to you at different angles.

DOS screenshots

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Language selection
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Start menu
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Introduction -- a blinding flash of light (VGA)
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Title screen (VGA)
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Title Screen (CGA)
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Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (VGA)
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Main menu (VGA)
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Game options (VGA)
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Starting level 1. (VGA)
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Chasing madly after the ball. (VGA)
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Subsequent stages look much the same, though the obstacles change. (VGA)
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Game over (VGA)
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High score table (VGA)
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Introduction -- a blinding flash of light (EGA)
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Title screen (EGA)
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Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (EGA)
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Main menu (EGA)
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Starting level 1. (EGA)
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Blitzing past a trademark Infogrames transparent wire-frame model. (EGA)
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Game over (EGA)
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Name entry on high score table (EGA)
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Introduction -- a blinding flash of light (CGA)
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Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (CGA)
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Main menu (CGA)
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Starting level 1. (CGA)
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Game over (CGA)

MSX screenshots

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Loading screen
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Title screen
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Play Select and Options screen
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Level One
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Move to a start position
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There goes the ball!
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Catch that bouncing ball
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High score screen
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Options screen
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Player and Music select

ZX Spectrum screenshots

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Loading screen
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Title screen
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Main menu
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Options
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High scores
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Game start
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Avoid the Wall!
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Try to guide the bat through the square (without missing the ball, natch)
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Game over
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Two bats in play
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1 down, 49 to go
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Empty spaces ahead
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There's actually a second bat up there, virtually blocking the ball
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One of the first moving hazards
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This is the (fairly) open position for a hazard
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The banner at the top is a hazard
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Get through the gap (which moves) to complete this level
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