Quiver

Moby ID: 6909

DOS screenshots

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Main Menu
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In-game help.
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Developer's screen: pay attention to the small alien robot.
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The automap only has minimal features.
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Title screen
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The original game uses a panoramic image for the skyline, similar to <i>Doom</i>.
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First mission is about to start.
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The Pentium version replaces the static skyline panorama with an animated cloudy sky a la <i>Quake</i>.
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A medkit and a good amount of fire... what else might we need?
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A different menu font is used in the Pentium version.
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This giant, pixellated squid will be no more in few seconds...
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The game can record and play back user demos. Note the indicator on the HUD saying "Your E1L1" during playback.
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Quiz: guess the name of the game this button's style was taken from.
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The Pentium version offers a variety of high-resolution modes.
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Alien's Ripper's power
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Fighting one of the larger (and tougher) enemies.
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Death experience. Wish it was a bunch of words in real life too!
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Ambushed by robots.
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Futuristic and chrome doors... another not-so-strange déjà-vu...
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The Gate Orb, in all its plagiarizing magnificence
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The Yellow Key goes to a specific door... guess what colour is it?
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Running the Pentium version in 800x600.
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Save game menu.
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Once all three Gate Orbs have been collected, you can step through the game (indicated by this blue platform) to end the level.
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End-level tally screen. The background image is similar to the level loading screen.
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