The Blackwell Epiphany

aka: Blackwell Epiphany
Moby ID: 69647

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Macintosh screenshots

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Main menu
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Game settings
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Joe can no longer feel cold, but that doesn't stop him from commenting
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Talking to detective Durkin on a phone
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One of these bricks looks loose
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Joey has no trouble walking... err, floating through a closed door
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Exploring the ruined building
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A room view a view
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The elevator is lacking a power source
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Checking the newspaper article
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Inventory items are character-specific
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Dialogue options
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A photo of our ghost lady
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Checking emails
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Search engine is important in finding clues, just as in previous games
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Helping a ghost move forward
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Witnessing a murder
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Lower East Side, 1931
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Breaking and entering
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Rosa's apartment
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Articles on past cases
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City map
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In front of a police station
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Joey has no trouble sneaking past the police
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Snooping around the police desks
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A luxury apartment building
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Talking to a priest
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Looking for clues at Lia Pierro's workplace
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Lia Pierro's house
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Lia doesn't appear to be home, but her dead daughter sure is
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Joey has a trusty face, ghosts don't have trouble talking to him as they do to Rosangela
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The Wired Abacus electronics store
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Gotta find a way to remove that screensaver
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Talking to Lia's ex-husband
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Old family photo of Kendra and her parents
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TrollGame's chat room
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Kendra's ready to move forward
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Lia is a very frightened lady
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Interrogated by the police
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Working with the police
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Meeting another Bestower
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Visiting local news agency
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Vantini bar
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When at first you don't succeed, try, try, try again
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Ray's office
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A ghost with a split personality
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Field's gym
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Reunion on the graveyard
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Rosangela and her aunt Lauren
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Final showdown

Windows screenshots

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Main menu
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Meeting the cast: Rosa Blackwell
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Meeting the cast: Joey Mallone
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We will talk a lot in this game
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Rosa's phone is the most important utility:
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It allows to read mails...
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...and review notes
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Joey's inventory
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Sometimes documents and other items are shown in a close-up view
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We explore an old building
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Using an inventory item
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The first spook of the game
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When talking, we sometimes can ask about our notes
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We found this photo on a memory stick...
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...and use the information to search the internet
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We do what our heroes do best: make the spook aware...
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...and send it into the light
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After the first, case we witness a murder
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That must hurt!
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There are two brief flashbacks to 1931...
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...which explore the past of some major characters
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Back in Rosa's apartment
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Viewing some memorabilia
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On this screen we choose the next destination
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Sometimes we have to send Joey into places Rosa can't enter
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Visiting a church
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Once again, our heroes break into a house
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One of the dialogue puzzles
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Visiting a store
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Hunting for codes and passwords still plays a big role
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Entering an online game
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Visiting some old friends from the police
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Nice penthouse!
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And another spook waits for our help
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Either Rosa needs a workout or a clue led to this place
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We also visit a TV studio during the investigation
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That painting sure looks familiar!
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Of course we don't reveal what's on the other side of this door...
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...or what this mysterious location might be
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Those icons, when activated in the main menu, bring up in-game audio commentaries by...
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<moby developer="David L. Gilbert">Dave Gilbert</moby>...
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...or <moby developer="Ben Chandler">Ben Chandler</moby>
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There are also voice-acting bloopers to hear
Are we missing some important screenshots? Contribute.