Sentinel Worlds I: Future Magic
Something has gone awry in the Caldorre System. Cargoliners, shuttling supplies to the outlying frontier, are being mysteriously destroyed by raiders. Commissioned by the Federation, a squadron of Interceptors - including your crew of 5 cadets - is sent to end the senseless destruction. It's a mission fraught with intrigue, suspense and danger.
Source:
Unknown Source
Something has gone awry ...
in the Caldorre System. Cargoliners, shuttling supplies to the outlying frontier, are being mysteriously destroyed by raiders. Commissioned by the Federation, a squadron of Interceptors â including your crew of 5 cadets â is sent to end the senseless destruction. It's a mission fraught with intrigue, suspense and danger.
"GRIPPING...POWERFUL...You won't want to turn off the computer."
Bailyar Jameson, Federation Dispatch
"...a dramatic tale, sure to become a legend in sci-fi role-playing..."
Albert Davyek, Uranus Online Daily
"Buiter's deft touch redefines the mystery genre."
InterGalactica Week
(captions) *Obliterate or Interrogate? Should you atomize a raider or hoard his ship for a little tĂȘte-Ă -tĂȘte!
Prepare to touch down on Norjaenn. From the bridge, it all looks deceptively peaceful.
Rove Ceyjavik in your ATV. Discover why the Bio-Research outpost seems suddenly deserted.
Hand-pick your crew of 5. Your success depends on the characteristics you choose.*
Source:
Back of Box - C64/DOS (US)
Contributed by jean-louis, Justin Hall.