Back to the Future Part II

aka: Paluu Tulevaisuuteen 2, Regreso Al Futuro - Parte II, 回到未來II
Moby ID: 7599

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ SEGA Master System ] [ ZX Spectrum ]

Amiga screenshots

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Loading screen
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Title screen
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High scores
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Movie sequence
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Mission briefing
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The hoverboard chase
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Reach city hall before Biff's gang gets their hands you
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Near city hall in the future.
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Rescue Jennifer
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The alternate 1985... looks bleak.
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You need to get to the Delorean before time runs out.
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A sliding puzzle, for the movie's school dance in 1955.
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The game's final level. Hoverboarding in 1955, you need to get the almanac back from Biff.
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Outside Hill Valley High School.
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In the tunnel.

Amstrad CPC screenshots

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Loading screen
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Title screen.
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Intro.
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Off you go.
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Hover-Boarding.
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Avoid the obstacles.

Atari ST screenshots

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Title screen
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From the intro
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Second title screen
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Cut scene
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Starting level one
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Game over
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Hoverboarding.

Commodore 64 screenshots

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Title
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Main Introduction
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Startup
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Level Introduction
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Hoverboard Chase
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You have to punch the average kid who continues to get in your way
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That propeller thing contains a power-up
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Get litter off the streets for points
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Marty is about to get squashed by a passing car
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Fortunately, he can ride off the back of it
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Peek-a-Boo!
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Jennifer Rescue
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Family members have been moved around the house
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A member has gotten to Jennifer
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Jennifer makes her way out of the house
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Beat Biff
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Thugs are beating the crap out of Marty
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Get the burger to gain more energy
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In front of a house with a gunman
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Out of energy
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Passing a cemetery
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Knock the bikie off his cycle
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The doc's car picks up Marty
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Band Puzzle
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Hoverboard Chase: The Sequel
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A worker crosses the street to attack Marty
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Outside City Hall
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Another construction worker
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High scores

DOS screenshots

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Title screen.
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Mission intro.
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Level 1: Hoverboard chase. Dodge obstacles, hit robots and nasties. This stage has several sections, some scrolling isometrically...
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...and others horizontally.
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Marty can cling to passing cars to gain speed, as seen in the movie.
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Marty must keep moving while on the lake, or he will sink!
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The first stage ends with the gang crashing into the town hall.
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Level 2: Rescue Jennifer by opening and closing the doors.
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Level 3: Side-scrolling beat-em-up sequence in a hostile 1985.
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Jump over obstacles and motocyclists.
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Giving Biff what he deserves.
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Level 4: Sliding block puzzle. Yawn.
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Level 5: Yet another hoverboard sequence, this time in the past.
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The fifth stage ends with Marty fleeing on the DeLorean.
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"Buy our next game!"
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Level 3 - Near Lyon Estates.
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Level 3 - The alternate 1985 is a pretty scary place.
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Level 3 - Burning wreckage.
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Level 3 - Barbed wire fence.
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Level 3 - A building.
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Level 3 - Near Biff's place.
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Level 3 - Completed level and flying out with Doc in the DeLorean.
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Level 5 - Hill Valley High.
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Level 5 - Tunnel.
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Splash Screen (EGA/Tandy)
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Splash Screen (CGA)
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Splash Screen (Hercules)

SEGA Master System screenshots

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Title screen
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Nice intro
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Where?! - Back to the future!!
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Starting the first level
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Get ready for the second part...

ZX Spectrum screenshots

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Title screen
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Animation showing the DeLorian taking off.
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Image Works logo
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Credits
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Intro
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Hoverboard stage
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The level changed viewpoint and scrolling direction.
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Level two
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