🕹️ New release: Lunar Lander Beyond

Eradicator

Moby ID: 770

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DOS screenshots

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Introduction
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Title
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Menu
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Choose your character
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Gameplay
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Level 1
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Plot elements
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Exploring the outer perimeter of the Citadel as Dan Blaze in the third-person view. The round thing above Dan's head is Li'l Buddy, a sidekick powerup.
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Combat in the first-person view. The Li'l Buddy will automatically fire at the same target as the player, as long as it has any ammo left.
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Flying around the Citadel yard on a hover platform.
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The game uses an overhead map similar to that found in <i>Duke Nukem 3D</i>. It shows the player's position, floor textures, mission objectives and any powerups found in explored areas.
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Land Security Droids are one of the most basic enemies in the game.
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Blowing up a wall section reveals a secret area.
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Power stations are frequent targets to be destroyed in order to disable security measures such as force fields that block the player's progress.
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Firing a missile will show its flight in a small window at the top left - the so-called PIP (Picture-In-Picture) feature.
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After completing a level, the stats are shown on the screen as the camera pans over the scenery, similar to <i>Quake</i>.
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The mission map screen, showing the player's progression. Already completed areas are marked as "eradicated".
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Entering the lower levels of the Citadel.
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You can use security cameras to snoop on enemies, just like in <i>Duke Nukem 3D</i>. Here the camera can be freely rotated though.
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Computer terminals also allow to take control of the Citadel's robotic sentries, like this CPU Patrol Eye.
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You can switch to the first-person view while controlling the robot, and fly around without fearing other enemies.
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The Death Darts weapon is functionally similar to a machine gun.
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A close encounter with a Land Security Droid.
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The melee attack is good for breaking open ammo containers or grates.
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Hover Security Droids are agile and pack a hefty punch.
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The design of monsters is quite peculiar.
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Just like in <i>Duke Nukem 3D</i>, there are many destructible elements of the environment. For example, computer panels like this can be blown up for some spectacular fireworks.
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Fighting as Kamchak in the third-person view.
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Checking your inventory. Again, this feature and the interface are similar to <i>Duke Nukem 3D</i>.
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The Sonic Shock weapon is, for all intents and purposes, a shotgun. While it does not look or sound particularly impressive, a single hit will blow a Land Security Droid into pieces.
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The Geosurvey powerup will show unexplored areas (including secrets) on the map, much like the Computer Area Map in <i>Doom</i>.
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The Nitrofogger is Kamchak's equivalent of a flamethrower, effective at short range.
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