SD Qlympics

aka: Olympic Challenge
Moby ID: 79546

Windows screenshots

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The game starts with a short animated sequence showing the four available characters. This is Bai Ling, she also features as the mouse cursor in menu screens
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The main menu screen
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There's not much to the game configuration options, just sound adjustment
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Whether Practice or Combat mode the game needs to know how many human players there are
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Up to four human players are catered for. Each has their own pair of buttons to bash. There are options to select which pair of buttons is used
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In Practice mode the player gets to choose which event to compete in, in Combat mode there is no such choice
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The start of an event is always well announced
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The 800m race is the only one where the player has to keep an eye on their runners stamina
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At the end of the race the runners gasp for breath. When the winner is announced she does a little dance
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One of the game's load sceens
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At the end of a race the runners gasp for breath, when the winner is announced she does a little dance
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This is the score sheet after the first round in Combat mode. Note how the characters faces range from happy to sad depending on their position
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The High Jump: This is played over three rounds.<br>After the run up there's a point at which the player adjusts the angle of the jump
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The High Jump: Before the run-up takes place there's a chance to adjust the height
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The High Jump: Here the player's character has just made her first successful jump
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The Shot Put: These on-screen instructions are all you get.
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The Shot Put: when the put is thrown the game shows an overhead view of it's flight
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The Long Jump: Another three round event where the player mashes buttons to gain speed and at the end of the run those same buttons are used to adjust the take-off angle
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The Long Jump: This is the point where buttons are used to adjust the take-off angle
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The Long Jump: The landing
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The Javelin: This is also a three round event where the player mashes buttons to gain speed and at the end of the run those same buttons are used to adjust the take-off angle
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The Javelin: Once launched the game shows this split screen. The bottom shows the take-off angle. The top half shows the javelin in flight through to the point where it's stuck in the ground
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At the end of the combat mode someone has to win
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When the player logs out the game displays some 'photos' of the characters along with the names of the developers, it ends with this screen
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