🕹️ New release: Lunar Lander Beyond

The Killing Game Show

aka: Fatal Rewind
Moby ID: 8494

[ All ] [ Amiga ] [ Atari ST ] [ Genesis ]

Amiga screenshots

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Waiting
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what the...?
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Awakening
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Target locked
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Preparing to fire...
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Firing
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Boom
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First level
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Level 2
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Killed by a skeleton (pirate?) with a machine gun.

Atari ST screenshots

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Intro: The protagonist, dormant
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Intro: The protagonist, dormant (redux)
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Intro: Ready to kick some butt
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Title Screen
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Ooh, reflections!
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Wreaking havoc (replay)
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The subtle reminder to use the instant replay's Fast Forward feature
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The protagonist has a decidedly odd walking animation, even though he's human (according to the story, at least)
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... and he can climb walls.
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You can jump back into the fray at any point of the replay.
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Y coordinate 09 - the exit can't be far anymore...

Genesis screenshots

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The US title screen. I am still at a loss as to why the title was changed.
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Euro and Japanese title screen - that's more like it.
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Oh, and did I mention the Jap version had the FMV intro?
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The video window has been drastically reduced.
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...as well as the color count...
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...as well as the frame count...
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Yet, despite that the cartridge ROM is double the size of the US release.
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The intro plays in complete silence.
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I wish they kept the SOTB 2 intro the way they kept this one.
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Yeah! Welcome to the Killing Game Show!
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Please note the reflective D.O.L. (deadly organic liquid) is much uglier in this version.
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The first two levels are the "easiest".
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So expect to die a lot.
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If just reaching the top wasn't challenging enough, you also have to get all the crystals on your way up.
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By this point the game's difficulty starts to aggravate you.
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This is as far as you will get without cheating :)
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Levels often contain an excessive number of keys.
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And some levels hide some really nasty surprises right near the end.
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Thank goodness for Game Genie.
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Every new world has a pretty distinct look.
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This one, for example, has all things skeletal in it.
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This level is nearly impossible to complete even with all the cheats on!
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