Gauntlet III: The Final Quest

aka: Gauntlet 3
Moby ID: 9006

[ All ] [ Amiga ] [ Amstrad CPC add ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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Start menu
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Character selection - Questor
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Character selection - Petras
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Character selection - Neptune
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Treasure and ghosts
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Game tip
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Food
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Scene exit
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Elf shooting arrows
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Neptune
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Objectives
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High-scores table

Atari ST screenshots

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Title screen
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Character selection screen
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The starting location
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Food ahead
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A good advice
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Nothing more to do here, lets head to the next area
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Ghosts on the graveyard
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Outside the church
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Inside the church
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Ok, now I know what to do next

Commodore 64 screenshots

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Title Screen
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Character Selection
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Valkyrie and Neptune in action
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The Elf cleaning some dungeon
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Wooohhaa, some kind of puzzle? :)
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Another dungoen, or is that the church? :)
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On to the next stage.....the grasslands?
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quite a lot of graphical variation

ZX Spectrum screenshots

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Load screen
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The default is a 1 player game. I went straight to 'Define keys'
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Choose controls for player 1
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Action key definition
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Each of the icons round the outside represents a character. The space bar moves me round the screen. Enter selects the character as the one I get to play
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Game start. Player 2 is disabled.
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Every time I kill a ghost, more pop out of the box. I did this for a while because the ghosts stayed nicely penned up and waited to be shot. There does not seem to be a limit to the ghosts, just my pa
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There's ghost boxes everywhere
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Aha! A doorway
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Another part of the game. I could not walk down the ladder in front of me - I think they are only for climbing up
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There's more ghosts just waiting round the corner
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Actual loading screen
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