Transylvania

aka: Transylvania!
Moby ID: 91

Let it be known that the Royal Court of Wallachia seeks a champion. His most Royal Highness, King John the Good, enjoins any and all wayfarers to aid the Kingdom in its search for Princess Sabrina, missing now for a fortnight.

Should you travel to the dark forests of Transylvania, be mindful of all that occurs, for you may encounter the Evil that holds Sabrina captive. Return the Princess, and the King, Himself, will honor your as his hero.

Source:

Unknown Source

In an adventure game you are put in a fictitious world inside the computer. The computer shows you where you are, what you see, and where you can go. You travel around and do things by giving the computer two word commands, a verb and a noun, such as 'Go North', 'Look Tree', 'Take Brick', and so on. The computer then shows you the result of your action and waits for your next instruction. The object of an adventure game is to accomplish something in particular through exploring the world around you, perhaps using some of the objects you find, and solving puzzles. This 'something' in Transylvania is to rescue a damsel in distress . . . but first you must find her.

Transylvania was written by Antonio Antiochia, and programmed on the Apple by Antonio Antiochia, Mark Pelczarski, and Dave Albert. Macintosh version by Robert Hardy with graphics by Holly Thomason. Apple Double-Res Version by Marsha and Steven Meuse. Atari and Commodore 64 version by Kirk Hullison. (screenshots)

Scenes from Transylvania- Apple version

All graphics were created with The Graphics Magician®

Source:

Back of Box - Apple II/Atari 8-bit/C64 (US)

In an adventure game you are put in a fictitious world inside the computer. The computer shows you where you are, what you see, and where you can go. You travel around and do things by giving the computer two word commands, a verb and a noun, such as 'Go North', 'Look Tree', 'Take Brick', and so on. The computer then shows you the result of your action and waits for your next instruction. The object of an adventure game is to accomplish something in particular through exploring the world around you, perhaps using some of the objects you find, and solving puzzles. This ''something' in Transylvania is to rescue a damsel in distress . . . but first you must find her.

(screenshots)

Scenes from Transylvania

Transylvania was written by Antonio Antiochia, and programmed by Antonio Antiochia, Mark Pelczarski, and Dave Albert.

All graphics were created by Antonio Antiochia with The Graphics Magician.

Source:

Back of Cardboard Folder - Apple II (US)

Transylvania™

*A new, enhanced edition of the classic graphics adventure Crafted by Antonio Antiochia

Let it be known that the Royal Court of Wallachia seeks a champion. His most Royal Highness, King John the Good, enjoins any and all wayfarers to aid the Kingdom in its search for Princess Sabrina, missing now for a fortnight.

Should you travel to the dark forests of Transylvania, be mindful of all that occurs, for you may encounter the Evil that holds Sabrina captive. Return the Princess, and the King, Himself, will honor you as his hero.*### NEW EDITION

This new, enhanced version of Transylvania is made possible with COMPREHEND. It includes three times the vocabulary, four times the text and responses, and a more complex story line. Plus, there are new locations and graphics!### COMPREHEND™ INTERACTIVE NOVELS

*Enter a whole new world inside your computer as you become the main character in a COMPREHEND interactive novel! Your computer describes where you are, objects of that location, and possible exits. You control the outcome of the story by typing in all actions, such as "Go North and climb the tree', or "Take the shovel and inspect it carefully'. Your computer shows you the results of all actions. Explore and interact with the unknown world inside your computer to unravel the plot ... but be careful, or your novel may have an undesirable ending!

COMPREHEND is the program that allows you to communicate with your computer using full sentences in plain English. The Graphics Magician® program makes it possible to put hundreds of detailed illustrations into each novel. Together, they have created a brand new world inside your computer.###ABOUT THE AUTHORAntonio Antiochia — Antonio is part fiction-writer, part computer artist. Transylvania started as an all-text adventure. Then, Antonio discovered The Complete Graphics System and Penguin discovered Antonio's graphics. With a copy of The Graphics Magician, Antonio performed award-winning magic. Transylvania has appeared on Softsel's Hot List, Micro D's Bestsellers and Dealers Choice list, and has appeared as one of Billboard magazine's Top 10 Home Computer Games. Electronic Games magazine awarded Transylvania for its visual effects.

Transylvania was written and illustrated by Antonio Antiochia. Project managed at Polorware by Mark Pelczarski, Bruce Hoffman, and Mary Beth Miller. COMPREHEND was written by Mark Pelczarski and Jeffrey Jay. The Graphics Magician was written by Mark Pelczarski. Various conversions of COMPREHEND and The Graphics Magician were done by Robert Hardy, Peter Schmitt, and Eagle Berns. Cover art by William Giese. Calligraphy by Lisa Smith. Documentation and package design by Steve Wederneyer.*

Source:

Back of Box (New Edition) - C64 (US)


Contributed by Trixter, jean-louis.


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