The Elder Scrolls Adventures: Redguard

aka: Ein Elder Scroll Adventure: Redguard
Moby ID: 972

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Windows screenshots

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Title screen.
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In-game console
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In the port
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Your journey starts here.
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While the game is loading, various concept art images are displayed.
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Cyrus arrives at Stros M'Kai (3dfx version).
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The letter from Captain Tobias informing Cyrus of his sister's disappearance.
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Just disembarked from the ship and off into the city (3dfx version).
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Cyrus' inventory.
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Dialogue options in a conversation with an NPC.
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A view of the marketplace. The design of the city is already closer to <i>Morrowind</i> than <i>Daggerfall</i>.
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The camera can be rotated around similar to <i>Tomb Raider</i>, allowing to get a better look at your surroundings.
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Talking to a drunkard NPC. At the start, most dialogue will feature a lot of exposition to introduce the player to the game world.
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Running to meet another NPC.
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Lost dwarven artifacts are being mentioned.
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The palace (very much like that of Sentinel in <i>Daggerfall</i>) with Imperial banners flying in the wind.
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The city square with more characters to talk to.
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The log records all important plot information gleaned from conversations, just like in <i>Arena</i> and <i>Daggerfall</i>.
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I want to get into the palace but they won't let me in just like that.
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A snake charmer, just like in <i>Arena</i>!
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Exploring the wilderness. It's much more picturesque than in <i>Daggerfall</i>, and again foreshadowing landscapes in <i>Morrowind</i>.
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These gentlemen didn't appreciate Cyrus' sudden company.
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One guy dropped a map which you can then use to navigate around the island.
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Save game menu, with a minimized version of the current game view.
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The map of Stros M'Kai, with your current location marked with an X.
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Some <i>Prince of Persia</i> style platforming action.
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