🕹️ New release: Lunar Lander Beyond

Enemy Zero

aka: E0
Moby ID: 9761

[ All ] [ SEGA Saturn ] [ Windows ]

SEGA Saturn screenshots

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The title screen. Actually, this is the second one - the first title screen is on disk zero...
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Before you start, the game allows you to hone your skills in a VR simulation of its real-time 3D portions.
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In this VR simulation the red sphere represents a man-eating alien who will instantly melt your face on contact. Be afraid. Be very afraid.
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Not afraid yet? You will be!
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Alien? Who directed it? Ridley Scott? Doesn't ring a bell, like, at all. Never heard of it. Really.
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Someone has helpfully graffitied this alien-harboring door with the Enemy Zero logo...
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WARP's darling Laura wakes up from cryosleep.
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Meanwhile... an enraged cameraman is charging through a dark tunnel somewhere.
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Ummm.. wait.. what? Sorry, I got distracted there for a second.
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"Stop calling me!"
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"Oh man! Someone moved my chair! And... ewww!... Where did all that ketchup came from? Oh, come on guys! Grow up!"
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A subtle homage to Kenji Eno's previous game - Mansion of Hidden Souls.
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Oh, a chiny choke hazard! Let me stick it in my ear!
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In the future, optometrists are REALLY serious about their job.
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A computer terminal menu. Apparently the ship's software is written by Apple, hence the complete lack of advanced options.
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"That IT guy is SO gonna pay!"
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"It looks like I missed a hell of a party!"
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Every time Laura exits a secure, on-rails area, there plays an unnecessarily long and very tense door-opening scene.
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Roaming around the ship's corridors in real-time 3D.
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The FPS mode of Enemy Zero looks quite impressive at times.

Windows screenshots

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Laura in Game
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The Brutal Attack on the Airship
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Laura's Locker
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The Energy System
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Strange Light Butterfly
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Laura accessing the machine
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Inside the Air Ship
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The Calling Device
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Laura's back... and she's BAD!
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Initial contact with crew members is through videophone.
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Laura teams up with another survivor.
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You finally get a look at the invisible baddies when you manage to kill them.
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Travelling the ship in the FPS mode.
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Texture work close-up.
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The bowels of the ship look appropriately foreboding.
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A quick breather.
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