Instant Dungeon!

Moby ID: 98528

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Windows credits (2014)

60 people (28 professional roles, 32 thanks) with 73 credits.

With The Love Studios

Game by Scott Matott, Voytek Falendysz
Programming Scott Matott
Art Scott Matott, Voytek Falendysz, José Luis Peiró Lima
Game Flavor Icons by Henrique Lazarini (a.k.a.: 7Soul1), 7Soul1.deviantart.com
Steam Cards by Lukasz Jastrzebski
Steam Archivement Icons by Scott Matott, Henrique Lazarini
Music Voytek Falendysz
Sounds Voytek Falendysz, Daniel Olsén, Sony PD
International QA Executive Vice President Cristian Sanchez
Soul Succor Concept Suggested by SoulSukkur
Maxima Mash Concept Designed by BlueMaxima [youtube.com/user/BlueMaximaC099]
Archivements Design Yalcin Oztek, Scott Matott
Font 'Big Bold Fat Font' by Scott Matott, from 'Big Bold Font' by, Clint Bellenger, usr_share
Font 'VictoriaBold' by usr_share
Font 'Hercules' by Michele Bucelli (blog-buch.rhcloud.com (as Buch))
Font 'Ronda Seven' by Yusuke Kamiyamane, [p.yusukekamiyamane.com]
Font 'New Rocker' by Pablo Impallari
Graphic Fidelity Assurance Experts Smile n Fire Ibitato Eruceniëgrubl
Latency Analyst THWGN
Audio Amplitude Assurance Expert Andrey Kudryavtsev
Windows Event Log Spelunkers Sam Holmes (as PrettzL), Alex Williams (as INVINCIBLESH33P)
Thanks for Additional Art Art from the following artists was used during the development of this game., Although their works do not appear in the final game - WTL studios wishes to acknowledge the contribution made by these artists., Russpuppy [russpuppy.com], Marc Russell (www.spicypixel.net), Mike Hacket, Matt Hackett (as richtaur), Peter Gruden (as InanZen), Daniel Siegmund, Jerom, Eiyeron, Manuel Riecke (as MrBeast), Stephen Challener (as RedShrike), Lanea Zimmerman (''Sharm''), Stephen Challener (''Redshrike''), Carl Olsson (''Surt''), Richard Kettering (as Jetrel), Bart Kelsey (as Bart), Jute, Johan Brodd, Roman Iljin (as Ashiroxzer), J. W. Bjerk (eleazzaar), [www.jwbjerk.com/art], Heather Lee Harvey (EmeraldActivities.com)
WTL Studios Would Like to Thank Bart Kelsey, for his work creating and maintaining opengameart.org as well all who have contributed their art - time and knowledge to the opengameart project.
This Game was Inspired by Castle Dungeon for the Commodore 64 by Dave Gardner, Cosey Gardner
Extra Thanks to PSM Dev Support Team, SDL and SDL.NET Teams, OpenTK Team, drelbs, Riley Labrecque
Special Thanks to Christine Matott, Sylvia Falendysz, Tobey Matott, Sammy Matott
Copyright Instant Dungeon! is Copyright © 2014-2015, Scott Matott, All Rights Reserved.
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Collaborations

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Credits contributed by Trond Berntsen.