AAARGH!

Moby ID: 1641
Arcade Specs

Description official descriptions

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg that will give them superpowers.

This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,

Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

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Credits (DOS version)

Programming
Artwork

Reviews

Critics

Average score: 49% (based on 15 ratings)

Players

Average score: 2.7 out of 5 (based on 53 ratings with 2 reviews)

Great game only hampered with dodgy controls

The Good
Rampage is an action game that allows the player to demolish buildings while taking control of a monster, who can also beat up their opponents. After it found success in the arcades, there was no doubt that copycats would appear. Sculptured Software's Aaargh! was one of these copycats, and what a damn fine game it is.

As a cyclops or a sexy lizard in an ancient world where monsters really did exist, your job is to wreak havoc on buildings until you find a egg. You can destroy buildings by either punching them at different angles or setting them on fire. Stopping you from achieving your goal is both a human-controlled catapult that moves left or right, shooting fireballs at you, and giant mosquitoes that try to bring you down with their fatal sting. Some buildings leave power-ups that boosts your energy or fire-breathing abilities. Once you manage to get the egg, you go head-to-head with your opponent and fight for it. Get five eggs in a row and it's off to get the golden egg and a chance to rule the land.

I liked the various locations that you have to fight in, including the banks of the river and the Egyptian-like location. The buildings also look nice. On the screen where you fight your opponent, the eggs are nicely laid out on the points of the star. The animations are smooth as well. The highlight is knocking down buildings and watch the villagers scurry out of them, then eating as many villagers as you can.

As you bash and crack your way through each location, the sound provides some atmosphere to the game. I particularly liked when monster says “Food” as it is being picked up, or when you make a triumphant roar as you hold the egg up after winning the fight.

I like to think that the game has an invisible time limit, because when you spend too long in a certain location, the mosquitoes go faster and faster and appear on screen more frequently. I usually wasted a lot of time destroying the catapult in each location, but I got around this by destroying at least three structures before dealing with it.

After you have completed the game, you just go back to the first location but still retain your score. The game does not have a high score table, so you might want to write it down, in case you happen to run out of energy. You can always go back and try to beat your previous score again. All of this is no problem for me as I can mastered the game quite easily.

The Bad
No matter what character you play as, Cyclops or Lizard, both sound the same (ie: The Lizard doesn't sound like a lizard). The major problem with the game are the controls. Since you use the fire button to spit fire as well as punch, I accidentally spat instead of punch a majority of the time. The only saving grace is to actually press fire when moving left or right.

The Bottom Line
So in conclusion, Sculptured Software's take on Rampage is a pretty decent game, except that you don't just go knocking down buildings for the sheer pleasure of it, you have to find an egg and fight for it. The graphics are great, and the digitized sound gives the game a bit of atmosphere to it. The only thing I didn't like are the controls, although they are easy to master once you played at least three times.

Amiga · by Katakis | カタキス (43092) · 2014

One of the first games I played

The Good
Well, the single largest factor for me (and I have to admit, this is a bit biased) is the nostalgia factor. When I was a very young child, barely starting kindergarten, we had a computer at home and one of the earliest games I remember playing are Airborne ranger, Eye of Horus (which seemed like something out of this world to me at the time), and of course, Aaargh.

So other than simply the joy of remembering those old days, what else did this game have to offer? Well, to be frank, it's still a lot of fun! Even in today's world with huge, multimillion dollar games, computers and consoles that are 500 times more powerful than anything in existence at the time, this game fulfills the single most fundamental rule that any game should have... it's fun, and it's challenging in a way that you return to play it and beat the game from start to finish in one sitting, which isn't too particularly long, so it's a good way to relax your mind... and it achieves this even though it has a lack of a real save feature (there is one in the game, but I'm not spoiling it for anyone). Any game that pulls that off is OK in my book.

The second good thing about it is the simple fun of running around various villages and cities from varying points in history and laying them all to waste... I mean, you play a godzilla like dragon or a giant cyclops for crying out loud! Is there anything cooler than fighting giant rampaging monsters is BEING a rampaging monster wrecking havoc as the denizens try to flee, but end up being dinner for something a 100 times their size!

The other good thing is the settings. You're not restricted to any one kind, but throughout the game you rampage on everything from Ancient Egypt, Medieval China, some African village, Adobe Native American dweller, Old West American frontier towns/forts, And even a 17th or 18th century style port... all of these beauties are to be laid to waste by you. If bashing Tokyo or New York is getting old, this is the one for you.

The graphics and the gameplay are fine for the time, the details are well done on the scenery most of all, though the damage models are highly simplistic (the just show a few cracks after a few hits, then they collapse when you'd damaged them enough), and there is actually quite a variety of enemies, even if they are all fundamentally the same, you the have annoying buzzing insect thing, the catapult (or wagon, or cannon) that would keep harassing if you didn't put an end to it... and the dive bombing bird... you will HATE the dive bombing bird, I assure you! But it's the only real difficulty in the game, so I guess it's a good thing.

The Bad
Well, where do I begin on this one? Well for one thing is the uneven difficulty in the game... the truth be told, with the sole exception of the dive bombing bird that I mentioned earlier, there's not much else in way of difficulty and you'd probably breeze through the entire game barely getting hit (the catapult/wagon/cannon is so easy to destroy that in later stages they put you in a confined area directly in the line of fire, assuring at least one or two hits. That's how ineffectual it is), this is why, with only a little practice, anyone can defeat the game with relative ease... the challenge level is not too high at all.

The second problem with the game is apparent lack of story, origin, or motive for the two monsters. You're going around collecting these eggs... and there's no indication why they're doing it or even the whole point to the game. While you could argue that the game was an old school action/arcade and that none of the games of the era had any real plot, or that the main selling point of the game is simply to have two giant monsters going on a rampage (seriously, most Japanese movies feature giant monsters have little appeal other than seeing a monster or three duking it out), but in my own opinion, and finally is that the whole thing could have had a story, but it wasn't revealed save for the manual (which I never saw... or even think existed!) or an 'inside' deal where it wasn't too simple to figure out for the general public, like many of the games of the era (such as Double Dragon).

So other than being a fun way to spend a few hours, there's not really much else this game has to offer. The main reason why I remember it is due to the nostalgia factor.

The Bottom Line
Describing this game to others is simply saying that's a fun little game, with only a narrow learning curve and nothing else. It was a fun game like any other at the time and if those people born at around my time and had similar experience with computers at an early age, you'd remember it, like dozens of other games you played throughout the formative stages of your childhood simply because it was there. Though it does have that odd memorable quality to it, it isn't anything too spectacular that would make it worthy of anything other than a smile.

This game, if adapted for mobile phones, would make for a nice way to kill time. Nothing more, and nothing less.

DOS · by Salim Farhat (69) · 2008

Discussion

Subject By Date
Alright game, but has sentimental, personal value Andrew Fisher (697) Mar 9, 2023

Trivia

Arcade Version

The arcade game was, like other Arcadia titles, running on a modified Amiga.

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Contributors to this Entry

Game added by Old man gamer.

Amiga added by Neepie Lantern. Commodore 64 added by Der.Archivar. Amstrad CPC added by Kabushi. ZX Spectrum added by Martin Smith. Arcade added by Pseudo_Intellectual. Atari ST added by Terok Nor. Apple IIgs added by Игги Друге. MSX added by koffiepad.

Additional contributors: Joshua Dove, Patrick Bregger.

Game added June 19, 2000. Last modified September 30, 2023.