DescriptionA platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.
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- "Teguzā" -- Japanses title
- "テグザー" -- Japanese spelling
Part of the Following Group
|A very good action game, but difficult as hell||*Katakis* (38192)||unrated|
|The Games Machine (UK)||Jun, 1988||74 out of 100||74|
|ACE (Advanced Computer Entertainment)||Jul, 1988||618 out of 1000||62|
|ST/Amiga Format||Jul, 1988||61 out of 100||61|
|Commodore User||Jun, 1988||3 out of 10||30|
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GraphicsLike all Game Arts games republished by Sierra, Thexder uses 640x200 graphics in EGA to its advantage by simulating 64 colors via dithering.
MusicThe title theme for the game was Beethoven's Moonlight Sonata.
ProgrammingBecause this game used a tile-based playfield, it ran very smoothly, even on low-powered machines. Only the tiles that changed needed to be redrawn, resulting in scrolling that was quick, even for a 4.77MHz machine.
Tandy 1000Thexder was one of the few games that really excelled on a Tandy 1000. The game ran at 320x200 16 colors. (the Tandy wasn't quite as flexible as an EGA) and in this video mode it seemed to look cleaner and more vibrant. Also the music sounded great on the TI sound chip in the Tandy.
Information also contributed by John Hood and Tony Van
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