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Back to the Future Part III

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ZX Spectrum
SEGA Master System
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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III DOS Level 3: Pie Throwing
Back to the Future Part III Commodore 64 Jumping over a gap
Back to the Future Part III DOS Level 4: The Train
Back to the Future Part III SEGA Master System RIP Clara

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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The Press Says

Computer and Video Games (CVG) Amiga May, 1991 85 out of 100 85
Your Sinclair ZX Spectrum Mar, 1991 82 out of 100 82
Zzap! Amiga Apr, 1991 81 out of 100 81
The One Amiga Apr, 1991 80 out of 100 80
Amiga Power Amiga May, 1991 76 out of 100 76
Datormagazin Amiga Mar 27, 1991 75 out of 100 75
Sega Force Genesis Nov, 1992 54 out of 100 54
16bit Genesis 2004 30 out of 100 30
Digital Press - Classic Video Games Genesis Dec 10, 2003 2 out of 10 20 Genesis Aug 16, 2007 1 out of 10 10


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4740), -Chris (7357), Kabushi (125357), Martin Smith (63136) and אולג 小奥 (171451)