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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III Atari ST Duck shooting
Back to the Future Part III ZX Spectrum First load screen
Back to the Future Part III Amiga Sure, I'll take some more pie!
Back to the Future Part III Amiga There's the run away carriage!

Promo Images

Back to the Future Part III Logo
Back to the Future Part III Concept Art DeLorean ending screen.
Back to the Future Part III Concept Art DeLorean ending screen.
Back to the Future Part III Concept Art

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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Critic Reviews

Crash! ZX Spectrum Mar, 1991 93 out of 100 93
Raze Amiga May, 1991 83 out of 100 83
Amiga Format Amiga Apr, 1991 82 out of 100 82
Commodore Format Commodore 64 Apr, 1991 81 out of 100 81
Sinclair User ZX Spectrum Apr, 1991 79 out of 100 79
Mean Machines Genesis Feb, 1992 77 out of 100 77
Amiga Power Amiga May, 1991 76 out of 100 76
Video Games Genesis Dec, 1992 39 out of 100 39
Power Play Amiga May, 1991 32 out of 100 32
Player One SEGA Master System Sep, 1992 28 out of 100 28


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4834), -Chris (7567), Kabushi (194088), Martin Smith (66762) and Unicorn Lynx (181369)