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Back to the Future Part III

MobyRank MobyScore
SEGA Master System
Amstrad CPC
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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III Commodore 64 Buckboard Chase
Back to the Future Part III SEGA Master System Level 1 Failure
Back to the Future Part III Commodore 64 Hitting the mechanic
Back to the Future Part III Commodore 64 "I'm a-comin', sweetheart"

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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The Press Says

Computer and Video Games (CVG) ZX Spectrum May, 1991 85 out of 100 85
Zzap! Commodore 64 Apr, 1991 81 out of 100 81
Zzap! Amiga Apr, 1991 81 out of 100 81
The One Amiga Apr, 1991 80 out of 100 80
Mean Machines Genesis Feb, 1992 77 out of 100 77
Amiga Power Amiga May, 1991 76 out of 100 76
Mean Machines SEGA Master System Apr, 1992 68 out of 100 68
Power Play Genesis Jan, 1993 21 out of 100 21
Digital Press - Classic Video Games Genesis Dec 10, 2003 2 out of 10 20
Defunct Games Genesis Feb 08, 2013 F 0


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4739), -Chris (7347), Kabushi (128212), Martin Smith (63107) and Cor 13 (171951)