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Back to the Future Part III

MobyRank MobyScore
Genesis
31
1.4
SEGA Master System
...
2.2
Commodore 64
...
...
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Description

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

Screenshots

Back to the Future Part III Genesis FPS level
Back to the Future Part III Commodore 64 Startup
Back to the Future Part III ZX Spectrum Key definition
Back to the Future Part III DOS Level 1: Buckboard Chase.

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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The Press Says

Crash! ZX Spectrum Mar, 1991 93 out of 100 93
Amiga Format Amiga Apr, 1991 82 out of 100 82
Zzap! Commodore 64 Apr, 1991 81 out of 100 81
The One Amiga Apr, 1991 80 out of 100 80
Sinclair User ZX Spectrum Apr, 1991 79 out of 100 79
Amiga Action Amiga May, 1991 78 out of 100 78
CU Amiga Amiga Apr, 1991 71 out of 100 71
neXGam SEGA Master System 2002 6.3 out of 10 63
Power Play Amiga May, 1991 32 out of 100 32
Defunct Games Genesis Feb 08, 2013 F 0

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Trivia

Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4742), -Chris (7365), Kabushi (121564), Martin Smith (63155) and אולג 小奥 (168688)