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Description

This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.

Screenshots

Beyond the Ice Palace ZX Spectrum The crystal ball grants you temporary invincibility
Beyond the Ice Palace Amiga Jumping capabilities are very few.
Beyond the Ice Palace ZX Spectrum Loading screen
Beyond the Ice Palace Commodore 64 Level 1

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Critic Reviews

ASM (Aktueller Software Markt) Atari ST May, 1988 10.2 out of 12 85
The Games Machine (UK) Amstrad CPC Jun, 1988 78 out of 100 78
The Games Machine (UK) Atari ST Jun, 1988 76 out of 100 76
The Games Machine (UK) ZX Spectrum Jul, 1988 75 out of 100 75
Computer and Video Games (CVG) Amstrad CPC Jul, 1988 7 out of 10 70
Computer and Video Games (CVG) Amstrad CPC Apr, 1990 69 out of 100 69
Computer and Video Games (CVG) ZX Spectrum Apr, 1990 69 out of 100 69
ACE (Advanced Computer Entertainment) Atari ST Jun, 1988 677 out of 1000 68
Power Play Amiga Sep, 1988 60 out of 100 60
ST Action Atari ST Aug, 1988 58 out of 100 58

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Trivia

Development

Beyond the Iron Palace was originally being developed as a licensed Thundercats game, however Elite had commissioned three different games for the license and FTL completed theirs first.
Contributed to by B.L. Stryker (20992) and Martin Smith (66801)