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Description

This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.

Screenshots

Beyond the Ice Palace Amstrad CPC The story
Beyond the Ice Palace ZX Spectrum When your character is killed his souls floats up and off the screen
Beyond the Ice Palace Commodore 64 Boss
Beyond the Ice Palace Commodore 64 One of the weapon power-ups

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Critic Reviews

ASM (Aktueller Software Markt) Atari ST May, 1988 10.2 out of 12 85
The Games Machine (UK) Amiga Sep, 1988 78 out of 100 78
Zzap! Commodore 64 Aug, 1987 78 out of 100 78
The Games Machine (UK) ZX Spectrum Jul, 1988 75 out of 100 75
Computer and Video Games (CVG) Amstrad CPC Jul, 1988 7 out of 10 70
Computer and Video Games (CVG) ZX Spectrum Apr, 1990 69 out of 100 69
Computer and Video Games (CVG) Amstrad CPC Apr, 1990 69 out of 100 69
Power Play Atari ST May, 1988 6.5 out of 10 65
Power Play Amiga Sep, 1988 60 out of 100 60
ST Action Atari ST Aug, 1988 58 out of 100 58

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Trivia

Development

Beyond the Iron Palace was originally being developed as a licensed Thundercats game, however Elite had commissioned three different games for the license and FTL completed theirs first.
Contributed to by B.L. Stryker (21069) and Martin Smith (66787)