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Bombuzal Amiga Title screen.


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Critic Score User Score
Atari ST
Commodore 64
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Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.

Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.


Bombuzal Commodore 64 Some bombs exploding in 2D mode
Bombuzal DOS This is the 2D view
Bombuzal Amiga The game also offers a 2D mode. Helpful to see what's going on, but seriously lacking the coolness factor.
Bombuzal Commodore 64 Loading screen (tape version)

Alternate Titles

  • "Ka-blooey" -- US SNES title
  • "ボンバザル" -- Japanese spelling

User Reviews

There are no reviews for this game.

Critic Reviews

WIZ Amiga Nov, 1991 94 out of 100 94
ACE (Advanced Computer Entertainment) Amiga Dec, 1988 919 out of 1000 92
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1988 919 out of 1000 92
Power Play Atari ST 1989 76 out of 100 76
Power Play Commodore 64 Jan, 1989 75 out of 100 75
Power Play DOS Feb, 1990 75 out of 100 75
Computer and Video Games (CVG) Atari ST Dec, 1988 74 out of 100 74
Raze SNES May, 1991 70 out of 100 70
The One Atari ST Nov, 1988 60 out of 100 60
ASM (Aktueller Software Markt) Atari ST Dec, 1988 7 out of 12 58


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Covermount release

The game was given away free with the first issue of Amiga Power magazine in 1991. That magazine became one of the most respected and successful UK games publications ever.


The game featured 250 levels, and many of these were designed by guests including Andrew Braybrook and Geoff Crammond. Jeff Minter designed a level - when the bombs exploded it left behind a llama and a small pile of dung. Gary Liddon and Gary Penn created a giant ZZAP for one level.

Considering that Tony Crowther and Ross Goodley were involved in the development, that's a lot of talent involved.

Launch title

Bombuzal was a launch title for the SNES.


  • Amiga Power
    • May 1991 (Issue #00) - #57 in the "All Time Top 100 Amiga Games"
  • Commodore Format
    • January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)
Information also contributed by Andrew Fisher and Graeme Boxall

Related Web Sites

  • Bombzuka (A Windows remake of Bombuzal made for the 2006 Retro Remakes Competition.)
Contributed to by EboMike (3005), Xoleras (66094), Martin Smith (63028) and LepricahnsGold (104939)