Spellbound (Commodore 64)

Genre
Perspective
Gameplay
Setting
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Critic Score
100 point score based on reviews from various critics.
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User Score
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Description

Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation.

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.

Screenshots

Spellbound Commodore 64 Hmm, what have I found here?
Spellbound Commodore 64 Examine a character...
Spellbound Commodore 64 The main menu
Spellbound Commodore 64 Title screen

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Alternate Titles

  • "Spellbound: A true Graphic Adventure" -- In-game title

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User Reviews

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Critic Reviews

Zzap! Jun, 1986 94 out of 100 94
64'er Jul, 1986 11 out of 15 73

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Trivia

Sales

According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #24 best selling game (152.378 copies).

Awards

  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
  • Happy Computer
    • 1986 - Runner-up as Budget Game of the Year

Related Web Sites

  • Game Map (A screenshot map of the game)
Martin Smith (62923) added Spellbound (Commodore 64) on Feb 02, 2005
Other platforms contributed by Kabushi (162110) and Martin Smith (62923)