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Spellbound (Commodore 64)

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Description

Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.

The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation.

All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.

Screenshots

Spellbound Commodore 64 The main menu
Spellbound Commodore 64 Uh oh, my hands are full, I can't pick up anything else
Spellbound Commodore 64 Examine a character...
Spellbound Commodore 64 Hmm, what have I found here?

Alternate Titles

  • "Spellbound: A true Graphic Adventure" -- In-game title

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Trivia

Sales

According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #24 best selling game (152.378 copies).

Awards

  • Happy Computer
    • 1986 - Runner-up as Budget Game of the Year

Martin Smith (63159) added Spellbound (Commodore 64) on Feb 02, 2005
Other platforms contributed by Kabushi (122133) and Martin Smith (63159)