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There is now emphasis on unlocking soldiers to form squads
Perks can be unlocked traditionally or purchased using 'squad points' earned in-game. Overall it's very similar to the Pick-10 system from Black Ops II
The design of the load out menu is more or less the same as always
The Support and Specialist packages return from MW3
Ghosts has a much larger emphasis on character customization than in the past. Eg. Uniforms, helmets, race, gender, etc
This Call of Duty literally starts with you camping
Well that went to crap pretty quick
No, no, no, no, no!
By Odin's Beard!
Sometime later, in a post-apocalyptic United States
Obligatory CoD helicopter scene
And boom goes the dynamite
Trying out the new slide mechanic
Fort Santa Monica. And a dog!
Rorke Files replace Intel as collectibles during the campaign
Collecting Rorke Files unlocks additional information
Cool Command Center
Tilting my gun like a gangsta with Wiimote controls
Taking control of the Riley the dog
Mauling some poor guy
Scouting enemies as Riley
I swear this exact truck is in every CoD game
The Titular Ghosts
Near Death Experience
This kind of reminds me of Jungle from GoldenEye
A cool hovercraft thing
A nice view but the graphics seem to have gotten worse this year
The campaign as some nice atmosphere in places
Gamepad screen as seen during campaign
Gamepad as scene in main menus
Cutscenes are nicely done
Of course it all starts with explosions
CoD in space
Blowing up some helicopters
Riley the dog
And yes, we control a dog in some missions
One of the many scripted sequences
Shooting some bad guys
One of collectible Rorke's files
Death and destruction everywhere
Death from above
That's rather brutal
Caracas at night
Flying a helicopter
Stealth section in the jungle
Defending the perimeter
Chapter select menu
Close quarters combat
Blowing up an oil platform
Underwater... with sharks!
Reminds me of Spec Ops: The Line
Operating a mounted gun
Operating a tank
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