Description
Daughter of the Serpent is a graphic adventure game with a point-and-click interface.
An exotic, ancient city bustling with life. A strange, unnatural creature. A murder. And you, on a business trip to Alexandria, Egypt, suddenly involved in the case of a mysterious cult that deals with strange forces. Take a piece of ancient Egyptian mythology, add a pinch of demonology a la Lovecraft, and mix with a decent dose of colonial middle-east romanticism -- those are the ingredients for the sinister adventure game Daughter of the Serpents.
Daughter of the Serpents would be a pretty common adventure game, if it wasn’t for one remarkable feature. Quite unusually for a pedigree adventure game, you have to design your character at the beginning of the game. You may chose a gender as well as one of six professions, ranging from traveller to private eye or occultist. Each category consists of four to five talents, in which you can then invest skill points. You may thus specialise your character in toxicology, let him learn the Arabian language, make him an excellent observer or an expert in necromancy.
The talents have no influence on the plot, but a marginal one on the dialogues; you will get slightly different conversations depending on your knowledge of certain subjects. Your choice of profession, however, opens three slightly different approaches to the mystery, culminating in three different endings. Although the basic course of events does always stay the same, a few scenes are exclusive to each branch. Also, you will be accompanied by either the greek occultist Ariadne Elytis or the rational inspector Bimbashi Cameron. Check out the screenshots section for examples of different scenes.
Alternate Titles
- "The Scroll" -- Later re-release of the game, on CD, and with a few added screens.
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Trivia
Extras
The game box contained a pen and paper roleplaying game to set up the story.
Graphics
Technical scrap:
Daughter of the Serpents switches between two different graphics modes. The main game is in 320x200, but the character generation uses the uncommon EGA high-res 640x350 resolution.
Inspiration
The game is based on H.P. Lovecraft's Mythos, though he is not credited. Prominent HPL figures such as Nyarlathotep appear in the game, and are woven into Ancient Egypt mythology.
Information also contributed by
Istari and
Jaromir KrolThis entry to the MobyGames database was contributed by
-Chris (7371) on Oct 21, 2000.