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Death by Degrees is certainly not a bad action adventure game. Longer than the average game in its genre, Death by Degrees offers a decent story that can drive players to finish the game. Despite its problems, the combat system can be entertaining as it does allow Nina to engage multiple enemies with finesse. The Critical Strike system not only adds color to the game, but particularly suits the assassin main character. However, Death by Degrees is not the kind of game that can be recommended to every gamer. Many players can be easily frustrated with the long load times and gameplay mechanics that can become highly repetitive. If you are a fan of Nina from the Tekken series or if you are an action adventure gamer looking for something different, Death by Degrees might be worth a shot. But do not go in expecting to find a stellar game.
Game industry News (GiN)
None the less, while the game certainly has its shortcomings, it still manages to turn out a slightly better than mediocre performance simply for its awesome cinematics and somewhat innovative gameplay features. I believe this is one of those games one might love today and hate tomorrow or vice versa. Kind of like shoes.3 + GiN gems is my final verdict for a game that's somewhat of a mixed bag of fun and frustration.
Ach Nina, als Kalendar-Cover machst du dich so gut an meiner Wand und dann musst du dich in einem mittelmäßigen Action-Game abmühen. „Death by Degrees“ kommt in nur wenigen Belangen über den Genre-Durchschnitt hinweg: Das Kampfsystem macht durchweg Spaß, kleinere Ballereinlagen lockern den ansonsten zähen Spielablauf auf, die Röntgenbilder sind zuweilen recht amüsant. Der Rest des Spiels hingegen versinkt im Sumpf der Durchschnittslangweiler und so wird auch „Death by Degrees“ höchstens Hardcore-Tekken-Fans ansprechen. Schade um Namcos Nina Williams!
There's honestly a good game in here, however, not a lot of players will be able to get to it. It's like a Tootsie Pop, only the sweet chewy center is covered by the bitterness of gameplay mechanics and camera troubles. Whether or not you will be able to get to and enjoy the center depends on how much of a tolerance for frustration (and how ambidextrous) you are. Rent this one to see what it's about; buy only if you're one of the lucky few who don't end up getting put off.
The game as a whole could be likened to the music - never brilliant, but it does the job. Death by Degrees is by no means a terrible game, but it can be very mediocre in places. Its most original feature - the combat system - can be fun, but it can also be downright frustrating. Imagine a sea of mediocrity, into which a ship of brilliance and originality comes sailing. But suddenly the ship disappears, leaving only a memory of something better. That's right, it's all the Bermuda triangle's fault.
G4 TV: X-Play
Spinning-off fighting game characters into new genres is still a good idea, and Death by Degrees takes a few steps in the right direction. Even without Nina Williams and the Tekken connection, it could be a quite good action game. The camera issues simply ruin the whole experience, though. No matter how solid the control scheme or how shiny the graphics, when you can't see who you're fighting or what's down the next corridor, it's all moot.
Taking everything into account, it's hard to recommend Death by Degrees as a full-price purchase. Various elements of the game are solid -- graphics, combat, mini-games -- but they're dragged down by the mediocre adventure elements, unsatisfactory controls, and borderline-obnoxious load times. Death by Degrees might make a decent rental, but if you want to actually buy something you'd be better off getting your Nina fix from the forthcoming Tekken 5.
With a camera that's less wieldy than a shaken pop bottle, Death by Degrees leaves the player with few reasons to return for more. The gameplay nearly redefines the word repetition. The graphics are gorgeous, but the story is horrendous. It might be considered a decent rental to the biggest Nina Williams fans. But most gamers are going to be seriously disappointed in all that this game has to offer, which, when it comes down to it, isn't very much at all.
Death by Degrees looked fantastic at E3 but they were only showing movies for the most part and you could only play the sniping game, which I won’t deny, is fun, but not worth subjecting yourself to the rest of the experience. All of the core elements are here for a great game but it all falls apart in the execution and the haphazard control scheme that will have many cursing their Dual Shock.
Death by Degrees tries to be a lot of different things, and it fails at all of them. The adventure is reasonably lengthy, and you'll even unlock a few additional minigame modes, but the game simply isn't worth completing, even if you're the sort of Tekken aficionado that wants to see some character development in Nina. The best thing that can be said about Death by Degrees is that it comes with a playable demo of Tekken 5, though the demo is limited to one player and two characters, making it too short and shallow to make up for Nina's failure.
Game Informer Magazine
Death by Degrees has been designed as an odd hybrid of Resident Evil style game structure (think fixed camera angles, plus lots of hallways and item/key puzzles) interspersed with all-analog fighting à la Rise to Honor. I think this basic foundation is where the developers went wrong. The survival horror genre was conceived to build tension. All the running around you do in Resident Evil titles is actually helps to create a mood of foreboding. Here, there’s none of that. For this reason, all the wandering seems like filler. This tedium is not helped by the inexcusably long loading times. In addition, the fixed camera scheme isn’t well-suited to all-out brawling either, as sometimes you’ll be pushed into an area of a room where you can’t see your opponent.
Game Informer Magazine
There are two things that I like about this game, and the rest (and I mean rest) of the package reeks of utter despair. In a plus column, I have the opening cinematic and the x-ray finishing-move dynamic. Cool stuff, please do it again. Other than that, there's nothing here but a handful of standard features notable only for the variety of ways that they suck the fun from the experience, nestled between long bouts of loading.
Cruelle désillusion que ce Death By Degrees pourtant auréolé de l'âme du grand Tekken. Avec un allié de choix tel que celui-ci est les compétences incontestables des équipes de Namco, on pouvait résolument s'attendre à un soft au gameplay léché et à l'apparence digne d'intérêt. Et bien il n'en est malheureusement rien. Possédant certes des idées pertinentes, une progression immersive et un design convaincant, l'aventure de Nina peine à sortir du marasme avec un gameplay réellement handicapant et un plaisir de jeu cruellement absent. Au final, il ne reste plus qu'à attendre Baten Kaitos pour redorer la flamme de Namco.
Cheat Code Central
Replay value is limited. It's doubtful that the average gamer would even care to finish this game. The story is predictable so there's little incentive to complete the game just to see the conclusion. There is no multi-player mode but there are some mini-games to unlock and there's a playable demo of Tekken 5 which is by far the most exciting thing you'll play in this entire package. My advice is to wait for Tekken 5 if you want a good fighting game. If you really want to see some jiggling jugs then rent an exercise video.
I'm honestly at a loss to deliver a genuine positive without it being closely followed by a very serious negative. Death by Degrees is nothing else but a disappointment. It's a game that wrongs its user over and over again so that after only a few short hours, the novelty of analog combat wears extremely thin. It wears so thin, in fact, that the already-dated exploratory mechanics can't do anything to save it. Even stalwart Tekken fans will need to flex extra hard to squeeze some fun out of this one.
I can't take any more, this game is awful. I don't care if it did come with a Tekken 5 demo for most people. That game is out, so the only reason to even try Death By Degrees is if you are trying for Death By Boredom.
Something happened while playing the game, you know there's that little thing that describes the whole gaming experience. Nina had to enter the ship's kitchen at some point of the game and she found a little recipe there. It was sauteed rat... Yes, comestible rats were stored in the kitchen and they escaped running through the air ducts. One document mentioned that they really adore shiny things and the furry creatures steal them and take them to the ducts. That about covers it... Death by Degrees is our rat sautee of the day, served with Nina roast beef and a little bit Tekken 5 flavor.
No final das contas "Death by Degrees" parece uma aposta em aumentar o controle dos jogos de luta, mas, infelizmente, o resultado é uma enorme falha com inspiração de outros clássicos. Talvez os fãs da Nina Williams consigam perdoar tudo isso, mas para o resto da humanidade é apenas questão de tempo para desistir da empreitada. E parece até que Michelle Pfeiffer e Benício del Toro foram copiados nos moldes de personagens!
Namco appears to have lost the plot when it comes to expanding its Tekken universe, and we can only hope that Tekken 5 (for which there's a single-player, two-character demo on the Death By Degrees disc) rescues the whole franchise from obscurity. Death by Degrees is a tired, sluggish, and uninspired action adventure that would have barely cut the mustard six years ago on PS1. Save your knuckles for greener pastures.
Nobody thinks that hardcore sex is going to make Death by Degrees a quality game. Nor would more graphic violence. Yet this is the direction we see these awful games trending towards. More flesh! More fatalities! Jiggly breasts! Spooooky blood! No progress in terms of story, still the same shallow gameplay. And dev companies want to talk about how tough it is to make a hit selling game. In this case, all the team had to do was take all their instincts and industry experience...and do the exact opposite. Why don't you guys ever try learning from your mistakes? Everyone knows you have tons of them lining your in-house game libraries just waiting to teach you.
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|Overall MobyScore (8 votes)
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