Description
In Albion it is the year 2227, and you take the role of Tom Driscoll, space pilot for the powerful DDT Corporation. DDT has sent a factory ship called the Toronto to harvest minerals and resources from Albion, a newly discovered desert world barren of life but rich in resources.
Tom is sent to take some atmospheric readings on the planet, but crash lands after an apparently accidental systems failure of his shuttle. Upon reviving from the accident he is shocked to discover Albion is in fact a rich, life-filled world inhabited by many alien life-forms. It then becomes his task to explore the strange new world and locate the Toronto. His quest becomes even more urgent when it becomes apparent that the AI guiding Toronto is determined to destroy this life-filled world in the name of big business.
There are actually two modes in the RPG, 2D and 3D. The 2D mode takes place in the overworld and inside buildings, and is a top-down perspective similar to Ultima 7. Navigation is through the mouse which you can use to move around, and click on things to interact with them. There's also a 3D mode for the villages and dungeons.
Combat is turned-based and planned on a 2D 6x6 square grid, and the actual animation occurs in 3D.
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Trivia
There was originally some objection to the game due to the cat-like Iskai having no taboo against running around in their birthday suits. An early in-game cut-scene shown when Tom awakes was a particular sticking point, showing the (female) village healer - bare-chested except for a backpack strap. Thankfully the team at
Blue Byte were wise enough to not add any more such cut-scenes of the Iskai.
This entry to the MobyGames database was contributed by
Alan Chan (3715) on Nov 24, 1999.