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SummaryWanna play something REALLY hard?
The GoodWell, at the beginning it's pretty fun. Lots of room to explore and robots to destroy. Later it gets worse, but we're now talking about GOOD things in this game, so let's skip it. You have to think in some places, for example how to reach a platform. And that's good - compare it with Jill of the jungle or Hocus Pocus. Puzzles in these games were too easy, unlike "Electro Man".
The BadThere isn't any music, graphics and sound are poor (in "Electro Body" - in "Electro Man" it isn't so bad), and it's way too hard! I don't mean here puzzles (they were okay, remember?), but other annoying things, like ammo, which disappears, lack of any "health indicator" (when you hit anything what is not a floor, you die) and strange jumping of our hero can be a real pain in a butt. Not to mention other obvious things, like saving only in checkpoints, very long levels and enormous number of enemies. Whoa! Even Jazz Jackrabbit 1 wasn't SO hard! But if you beat one level, you feel a very BIG satisfaction! "Electro Man" is probably the hardest 2D platform game in history.