Think Quick! (DOS)

Think Quick! Screenshots

DOS version

title screen - CGA
main menu - CGA
a clue at the beginning of a new game - CGA
touch knobs to open the attached door - CGA
put slime worms to sleep with a flower - CGA
the hideout - CGA
an incorrect panel has been chosen - CGA
puzzles may take up more than one room - CGA
how to retrieve those panels? - CGA
part of the castle editor - CGA
Title screen (Hercules Monochrome)
The main menu (Hercules Monochrome)
Starting the game (Hercules Monochrome)
Inside the hideout (Hercules Monochrome)
Some puzzle pieces, but trapped behind closed doors... (Hercules Monochrome)
Title screen (CGA with composite monitor)
Starting in the castle courtyard (CGA with composite monitor)
In your hideout (CGA with composite monitor)
That slime worm is blocking the doorknob! (CGA with composite monitor)
Oops, that piece didn't match (CGA with composite monitor)
In a slime worm belly (CGA with composite monitor)
Some puzzles occupy more than one screen (CGA with composite monitor)
Starting the more advanced golden tower scenario (CGA with composite monitor)
Oops, that's a dead end... (CGA with composite monitor)
Tougher levels have some bizarre shapes (CGA with composite monitor)
A slime worm, run away! (CGA with composite monitor)
A level editor is included too (CGA with composite monitor)