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3.7
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Description

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...

Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.


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User Reviews

Get comfortable. You'll be here a while. Mirrorshades2k (276) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

The Press Says

Adventure Classic Gaming Mar 29, 1999 4 out of 5 80
SPAG May 17, 1998 6.3 out of 10 63

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Trivia

One of the more interesting in-game elements of Zork Zero is the "Encyclopedia Frobozzica" -- a thorough reference work of almost all things related to the GUE (Great Underground Empire, or the world of Zork). One could literally spend hours looking up entries -- try all the old references from the old Zorks and see what you can learn. A lot even have pictures!


This entry was contributed by Brian Hirt (10055), John Romero Bronze Star Contributing Member (1232) and Terok Nor (15629)
 

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