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Dragon Lord

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
86
4.4
Atari ST
...
4.0
DOS
...
3.5
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Description

Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land.

Dragon Lord introduces different levels of gameplay, which may be categorized as the following:
  • Alchemy
    The game introduces a complex process of alchemy. Different ingredients have positive and negative results in combination of different types of Magick equipment used for it. Use alchemy to strengthen (or even weaken) own dragons or use them to cast spells at surrounding villages and cities (as well as some alchemical spells for the player's own benefit). Creating a too powerful spell in the Magick Laboratory may introduce an unpleasant explosion in the lab. Ingredients may be obtained through villager tribute or purchase from traveling merchants.

    Note: The game is almost impossible to play without the Alchemical Table of Ingredients.

  • Dragon Breeding
    The player may breed several individual dragons in the castle. Each require nurturing and patience before they can hatch and even more so after they hatch! Use alchemy spells to help strengthen the dragon eggs (or they may not hatch at all!).

  • Dragon Missions and Political Map
    This feature gives a top-down perspective of the political map around the land. Send dragons to wreck havoc and terror to the surrounding villages and cities, or use them to explore the region and even protect villages and cities from enemy dragons! Attacking villages and cities may prompt them to surrender themselves under the player's control, providing the damage done is sufficient enough. This is also where the player may control the taxation of villages and cities (under player control) as well as any other information regarding them.

  • Dragon Combat!
    Though optional, the player may enter manual combat (as to automatic combat) and enter a top-down, side-scrolling (vertical) arcade combat when attacking villages or cities. Here the player basically uses a dragon to burn anything that remotely looks like a structure.

    Note: If there is an enemy dragon near the area, the enemy dragon will come to the defense of that village or city!

Screenshots

Dragon Lord Atari ST Ametrins castle and menu
Dragon Lord DOS Title Screen (CGA)
Dragon Lord Atari ST Setting the tax level for a conquered town
Dragon Lord Atari ST The lab

Alternate Titles

  • "Dragon's Breath" -- Original European release title

Part of the Following Groups

User Reviews

The best turn-based fantasy game for Amiga! Amiga nullitilium (5)
Breeding Dragons? What more would you ask for? DOS Indra was here (19212)

The Press Says

Amiga Format Amiga Apr, 1990 94 out of 100 94
Zzap! Amiga May, 1990 91 out of 100 91
CU Amiga Amiga Mar, 1990 91 out of 100 91
Datormagazin Amiga Apr, 1990 9 out of 10 90
The One Amiga Feb, 1990 89 out of 100 89
The Games Machine (UK) Amiga Apr, 1990 82 out of 100 82
Power Play Amiga Apr, 1990 66 out of 100 66
Power Play DOS Mar, 1991 62 out of 100 62

Forums

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Trivia

Chemistry chart

This game featured an amazingly detailed chemistry chart that allowed to players to actually design spells and potions based on the predicted interactions of mixed reagents. (Editor's note: Mastery of the chemistry system was essential for creating more powerful dragons, but worked in predictable ways and was fun to learn. This excused the somewhat high learning curve necessary to play the game.)

Awards

  • ST Format
    • Issue 01/1991 – #8 Best Adventure Game in 1990 (Atari ST)

Contributed to by Jeff Sinasac (315) and Martin Smith (63197)