Breath of Fire: Dragon Quarter
Description official descriptions
The world is called Deep Earth. The world is a huge underground complex of cities and labyrinths. The world is populated by people who have never seen the sky and the sun in their lives. The world is dark and hostile, and knows no mercy. Technology is well developed in this world, but the society is ruled by a cruel law, dividing all the citizens into classes, depending on the their D-ratio - a form of identifying people and assigning to them a social status at the same time. This is the reality of mankind somewhere in a fantasy universe, which the hero Ryu is thrown into.
Ryu is a simple guard, a ranger with a low D-ratio - his job is to help to protect the citizens from genics - artificial monsters who have gone wild. During one such routine patrol Ryu runs into a mysterious silent girl named Nina, and saves her from a monster. Willing to protect her, Ryu discovers in himself a devastating power. He is now determined to do something for the people of Deep Earth, and perhaps even guide them to the surface of the planet.
Breath of Fire V: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles.
The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
- ブレスオブファイアＶ ドラゴンクォーター - Japanese spelling
- 브레스 오브 파이어Ⅴ 드래곤 쿼터 - Korean spelling
Credits (PlayStation 2 version)
132 People (126 developers, 6 thanks) · View all
|In Memory of|
|Character & Monster Artist|
|[ full credits ]|
|Credits - company logos||Freeman (60927)||2019-07-24 03:02:20|
Three of the dragons in the Japanese version had the names Odin, Dva, and Chetyre. Those names means, respectively, one, two, and four in Russian. The name of the dragon Dva was mistranslated and became Dover in the US version.
When you fight Elyon, the dragonized ruler of Deep Earth, he takes several shapes (which are called "worlds"): Beria Yuga, Yetsira Yuga, etc. Those are combination of Hindu and Jewish mythology: the yugas are the huge time periods (epochs), according to an ancient Hindu teaching; on the other hands, the words beria and yetsira both mean "creation" and refer to the aspects of the creation of the world in the mystical Jewish teaching Kabbala.
By the way, the word elyon itself is also Hebrew, meaning "the highest", "superior".
The European version of the game does not have the option to make a temporary save. However, there are now more save tokens to help alleviate some of the hardship this causes.
- 2003 – Breakout Game of the Year (PS2)
Related Sites +
Breath of Fire: Dragon Quarter
Official game website.
Dragon Quarter: The Powerless Fantasy
An essay that discusses <i>Dragon Quarter</i>'s design.
Wikipedia: Breath of Fire: Dragon Quarter
Information about Breath of Fire: Dragon Quarter at Wikipedia
- MobyGames ID: 8472
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Contributors to this Entry
Game added by MA17.
PlayStation 3 added by Alaka.
Additional contributors: Roedie, Unicorn Lynx, Alaka, Leandro S., DreinIX, Patrick Bregger, Flapco.
Last modified February 22nd, 2023.