Description
A fighting game to end all fighting games. A sequel to
Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Alternate Titles
- "灵魂能力" -- Chinese Title (Simplified)
Part of the Following Group
User Reviews
The Press Says
| Gaming Target |
Aug 13, 2001 |
10 out of 10 |
100 |
| Meristation |
Oct 25, 1999 |
10 out of 10 |
100 |
| Aftonbladet IT |
Dec 13, 1999 |
     |
100 |
| Sega Collectors Guild |
May 23, 2003 |
100 out of 100 |
100 |
| GamePro |
Nov 24, 2000 |
5 out of 5 |
100 |
| Power Unlimited |
Feb, 2000 |
9.9 out of 10 |
99 |
| Shin Force |
Aug 09, 1999 |
9.8 out of 10 |
98 |
| HappyPuppy |
Aug 13, 1999 |
9 out of 10 |
90 |
| Game Critics |
Dec 06, 1999 |
9 out of 10 |
90 |
| ntsc-uk |
Jul 30, 2002 |
9 out of 10 |
90 |
Forums
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Trivia
In the Korean version of the game, Mitsurugi was replaced by a Caucasian swordsman named Arthur, because the image of the samurai is not very popular with Koreans.