Description
A fighting game to end all fighting games. A sequel to
Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
Alternate Titles
- "灵魂能力" -- Chinese Title (Simplified)
Part of the Following Group
User Reviews
The Press Says
| Thunderbolt Games |
Dec 01, 2004 |
10 out of 10 |
100 |
| Sega Collectors Guild |
May 23, 2003 |
100 out of 100 |
100 |
| Aftonbladet IT |
Dec 13, 1999 |
     |
100 |
| Gaming Target |
Aug 13, 2001 |
10 out of 10 |
100 |
| Digital Press - Classic Video Games |
Jun 18, 2005 |
9.5 out of 10 |
95 |
| Gamezone (Germany) |
Apr 27, 2001 |
9.5 out of 10 |
95 |
| Game Revolution |
Sep 01, 1999 |
A- |
91 |
| TotalVideoGames (TVG) |
Aug 13, 2001 |
9 out of 10 |
90 |
| HappyPuppy |
Aug 13, 1999 |
9 out of 10 |
90 |
| Computer and Video Games (CVG) |
Aug 15, 2001 |
9 out of 10 |
90 |
Forums
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Trivia
The Dreamcast version of the game was the 2nd game in history to be given a 40/40 score by the respected game magazine
Famitsu.