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Lara Croft: Tomb Raider - The Action Adventure

Moby ID: 76710

Description

Lara Croft Tomb Raider: The Action Adventure is an interactive movie based on Lara Croft: Tomb Raider - The Angel of Darkness. The game does not only feature the same story line as that game, it is entirely built around video footage of it. Therefore the player sees Lara from a third-person perspective like in other games in the series as she runs, jumps and climbs around the levels, but for most of the time there is no control over her movement. At certain times the video stops and the player gets to choose what Lara should do next.

The game is mainly controlled with the remote control's arrow buttons which are context sensitive depending on what Lara has around her. What each button does in a situation appears on the screen. It can for example say "jump", "climb stairs" and "open door". Some commands lead to progress through the game, while others lead to a Game Over screen. Some might be harder, but will make the player earn points, for example when choosing to explore when short on time. When enemies appear it is often possible to choose between shooting or doing a stealth attack. Some puzzle-solving exists as objects are picked up and then have to be used at the right location. In some situations a "play safe" option can be chosen. It is essentially a skip feature where Lara will automatically solve the problem.

Certain commands lead to action sequences. Most commonly these are quick time events and there are two types. One where a single button has to be pressed repeatedly and one where a correct sequence of buttons needs to pressed. Often these have a lime limit and if not completed in time it might lead to a Game Over. Sometimes the player is told to memorize the sequence of buttons and then has to enter them without seeing them. There are also some shooting sequences where the arrow buttons are used to move a crosshair over the screen. The enemy has to be shot before time runs out.

The game can be played in hot-seat multiplayer involving two teams taking turns playing the missions. The aim is then simply to earn the most points. Although it says teams, there is nothing in the game that requires more than one person playing.

The game is divided into three acts and each act comprises about eight levels, at the end of each level the player(s) receive a five digit pass code enabling them to restart from that point next time. When played as a multiplayer/team game both teams score points as they progress through the game but only the player/team that is the first to complete the level increases their score. If team one starts and completes the level they take all the points and team two starts the next level. However if team one starts a level and fails to complete, usually this means making the wrong choice and getting Lara killed, then team two gets the chance to pick up from that point and try to complete the level.

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Credits (DVD Player version)

39 People (38 developers, 1 thanks) · View all

Producer
Executive Producer
Technical & Development Manager
Designer
Quality Control
Head of Business Affairs
US Publisher
Publishing Director
Operations and CFO
Executive Producer
CEO
Special thanks to
CEO
Creative Director
Technical Director
Project Manager
Lead Programmer
Programmers
Game Designer
Artistic Director
[ full credits ]

Reviews

Critics

Average score: 51% (based on 2 ratings)

Players

Average score: 3.2 out of 5 (based on 2 ratings with 1 reviews)

Strangely unsatisfying

The Good
I've played a few DVD games and most of them have been imitations of TV Game shows or quizzes of one type or another. This is the first DVD game I have played that felt like an actual game - at least up to a point.

This game looks like a Lara Croft game because it is a Lara Croft game and not someone's interpretation of a game or a misuse of the license. The DVD game claims to be based on Lara Croft: Tomb Raider - The Angel of Darkness and looking at the screenshots for both games it's clear that game locations have been used, the escape from the police across the rooftops of Paris, Margot Carviers's apartment; the nightclub; entering the Louvre via the storm drains, Vasilly's in snow covered Prague etc - they are all here.

Lara moves well and the music, sound effects, voice acting are all up to the standard of a full Lara Croft game too. This is a quality production.

The Bad
I'm rubbish at these runny-jumpy-platformy type games, I'm just not fast enough and the forced pace of such action games usually just doesn't work for me. The DVD game, with it's 'Lara Croft For All' tagline should have been right up my street and yet, somehow it just didn't work, it was too easy and there was no real challenge.
In this game there's no exploring or wondering what to do/where to go next, in other words the game pretty much runs on rails with Lara moving from key decision point to key decision point on her own. At these decision points the player gets to choose between actions such as Climb;Play Safe;Climb down. One probably leads to death/capture, one leads to the next decision, one gets the game to play for you. It's hardly taxing and there's no penalty for getting it wrong as the game restarts at, or very near, the place where the player failed the mission.

Then there's the scoring, it works and it works well but there are just five points per level which indicates just how many choices the player has to make. Sometimes points are earned by choosing a stealth takedown rather than taking a shot, in other cases opting to explore results in items being found which earns an extra point. What this means is that there are only five places in the level where a player's decision or action actually counts, I found these to be too easy and I felt no pressure to replay to try and get a perfect score.

The game does have timed sequences, most memorably getting past the lasers in the Louvre, and action sequences, which the player initiates by repeating a five arrow key sequence, but these also make the game too easy. In a 'real' game the player has to work out what they need to do and how to do it and it can take ages for me to complete a level, here all that is reduced to a mouse clicks and a few key presses.

I was also concerned by the violence, not that I mind people and attack dogs getting killed it's who Lara was killing that didn't feel right. She's finishing off a quest set by her departed mentor while trying to clear her name and show that she's not a murderer yet she happily kills museum guards, and policemen along the way and that just did not feel right.



The Bottom Line
This game has the same high production standards that I would expect of a big title computer game. It looks good, it sounds good and the game mechanics work perfectly.

Playing a full Tomb Raider game from start to finish is something I've never accomplished, there's always something like the one jump I can't make or the one ledge I can't reach. However I enjoyed those games as far as I was able to get, there was a sense of accomplishment in overcoming the obstacles and in finding hidden items. Here I got no such satisfaction probably because it is so linear and I had so little control, for example in this game Lara never got lost which she usually does when I'm in control of a game like this.

This, for me, is where the DVD game falls down, I wasn't in control. As bad as I am at this kind of game I missed the effort it takes to progress and the achievement that comes from solving problems and making that well-timed jump.

I guess, ultimately, it comes down to what you class as playing a game. here so much of the game was done for me that I wasn't really playing the game it was more like I was clicking buttons to follow an interactive story.

DVD Player · by piltdown_man (236385) · 2017

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Game added by Kabushi.

Game added January 28, 2016. Last modified February 22, 2023.