Enemy Territory: Quake Wars

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After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060 they enter space above their next target: Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, you'll be an important part of this last battle for control over the planet!

As a successor of Wolfenstein: Enemy Territory focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.

To make it even more complex, most objectives need to be completed by a specific class. On each side are five classes and each class has special abilities. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters.

Unlike most multiplayer-games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. This means that while both teams have a medic, they both function differently. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. So if he dies, he respawns at such a host (if it hasn't been destroyed).


Enemy Territory: Quake Wars Windows The character or limbo menu.
Enemy Territory: Quake Wars Windows Driving the MCP to its final location
Enemy Territory: Quake Wars Windows Main Menu
Enemy Territory: Quake Wars Windows As a Strogg medic you can turn dead GDF personnel into spawn points

Alternate Titles

  • "ETQW" -- Common abbreviation

Part of the Following Groups

User Reviews

Quake meets Operation Flashpoint Linux dorian grey (248)
Enemy Territory in the Quake universe. What a great idea, and what a horrible implementation Windows Medicine Man (367)

Critic Reviews

Game Informer Magazine Windows Nov, 2007 8.5 out of 10 85
GameStar (Germany) Windows Nov, 2007 81 out of 100 81
PlayDevil Xbox 360 Jun 27, 2008 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GamingExcellence Windows Nov 22, 2007 8 out of 10 80
XBox Front Xbox 360 Jun 03, 2008 76 out of 100 76
XboxAchievements Xbox 360 Jun 11, 2008 70 out of 100 70
JeuxVideoPC.com Xbox 360 Jun 11, 2008 14 out of 20 70
GameSpot (Belgium/Netherlands) PlayStation 3 Jun 02, 2008 69 out of 100 69
Extreme Gamer Xbox 360 Jun 23, 2008 6 out of 10 60
Xboxygen Xbox 360 Jun 18, 2008 2 Stars2 Stars2 Stars2 Stars2 Stars 40


Topic # Posts Last Post
SP and MP or just MP ? 4 Sicarius (60992)
Jun 13, 2008


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Contributed to by Kabushi (136597), Terok Nor (20159) and Sicarius (60992)