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Enemy Territory: Quake Wars

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PlayStation 3
Xbox 360
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After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060 they enter space above their next target: Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, you'll be an important part of this last battle for control over the planet!

As a successor of Wolfenstein: Enemy Territory focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.

To make it even more complex, most objectives need to be completed by a specific class. On each side are five classes and each class has special abilities. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters.

Unlike most multiplayer-games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. This means that while both teams have a medic, they both function differently. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. So if he dies, he respawns at such a host (if it hasn't been destroyed).


Enemy Territory: Quake Wars Windows Those helicopters bring in the heavy stuff like turrets or vehicles.
Enemy Territory: Quake Wars Windows Loading Screen
Enemy Territory: Quake Wars Windows Main Menu
Enemy Territory: Quake Wars Windows Isn't that one beautiful explosion?

Alternate Titles

  • "ETQW" -- Common abbreviation

Part of the Following Groups

User Reviews

Quake meets Operation Flashpoint Linux dorian grey (250)
Enemy Territory in the Quake universe. What a great idea, and what a horrible implementation Windows Medicine Man (367)

Critic Reviews

Game Chronicles Windows Oct 02, 2007 9.4 out of 10 94
V2.fi Xbox 360 Jun 26, 2008 87 out of 100 87
GamesFire Windows Oct 22, 2007 85 out of 100 85
Game Informer Magazine Windows Nov, 2007 8.5 out of 10 85
Gaming since 198x Windows Mar 10, 2008 4 out of 5 80
IGN Australia Windows Oct 02, 2007 7.9 out of 10 79
Gamesmania.de PlayStation 3 Jun 02, 2008 77 out of 100 77
MS Xbox World Xbox 360 Jun 11, 2008 6 out of 10 60
Gamereactor (Sweden) PlayStation 3 Jun 02, 2008 6 out of 10 60
1UP Xbox 360 Jun 05, 2008 C- 42


Topic # Posts Last Post
SP and MP or just MP ? 4 Sicarius (60996)
Jun 13, 2008


There is no trivia on file for this game.

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Contributed to by Kabushi (132970), Terok Nor (19797) and Sicarius (60996)