DescriptionFight Club is based on David Fincher's film adaption of Chuck Palahniuk's novel of the same name. Fed up with consumerist American culture, a fight club is founded as a new type of therapy through bare-knuckle fighting. The game focuses on the fights and uses many characters and environments from the original story. You can create a new fighter or clone one of the generated characters. There are three general fighting styles to choose from: grappling, kung fu or brawling. The moves range from basic punches to devastating moves with broken bones, ripped clothes and real-time facial deformation. After each successful fight, you earn Character Development Points (CDP's) which can be used to upgrade or heal your character.
Aside from the regular arcade, survival and training mode, there is a story mode in which you need to work your way up as a rookie to become a key player in Project Mayhem in a storyline very loosely based on the original plot. Both the PS2 and Xbox version have an online multiplayer mode as well.
The game music has tracks by famous bands such as The Dust Brothers, Limp Bizkit, Korn and Queens of the Stone Age.
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- "搏击俱乐部" -- Chinese spelling (simplified)
Part of the Following Group
|Read the book. Watch the film. Don’t buy the game.||Xbox||Ciarán Lynch (76)|
|Playstation Illustrated||PlayStation 2||2004||54 out of 100||54|
|GameZone||Xbox||Nov 14, 2004||5 out of 10||50|
|IGN||PlayStation 2||Nov 15, 2004||4.5 out of 10||45|
|Gamers' Temple, The||PlayStation 2||2004||40 out of 100||40|
|Armchair Empire, The||PlayStation 2||Feb 05, 2005||4 out of 10||40|
|GameSpy||Xbox||Nov 10, 2004||40|
|Jeuxvideo.com||PlayStation 2||Dec 10, 2004||8 out of 20||40|
|Entertainment Depot, The||Xbox||Dec 09, 2004||2.5 out of 10||25|
|Game Critics||Xbox||Jan 02, 2005||2 out of 10||20|
|Gamers Europe||PlayStation 2||Apr 14, 2005||0.5 out of 10||5|
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DLCsOn 14 December 2004, an official music pack was released over Xbox Live! There are four tracks in total, two of them by the band From Autumn to Ashes.
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PlayStation 2 Credits
Director of Development: