Description
Banjo Pilot is the 4th installment of Banjo-Kazooie series. Formally known as Diddy Kong Pilot this is the basic kart racer having you race the B-K characters around tracks based on the classic platformers worlds such as Hailfire Peaks and Treasure Trove Cove. As with all kart racers there are numerous items across the track you can use to attack your enemies. It also features four person multiplayer using a Game Boy Advance link cable.
Alternate Titles
- "Banjo-Kazoomie" -- Working title
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Trivia
Development
Banjo Pilot was originally going to be called
Diddy Kong Pilot and feature characters from the
Donkey Kong Country series of games. Due to the Microsoft buyout of Rare in 2002, the
Donkey Kong license was dropped and replaced with the
Banjo-Kazooie license, which is owned by Rare. Ironically, the character of Banjo originally appeared in the Nintendo 64 racing game
Diddy Kong Racing, of which
Diddy Kong Pilot was going to be a pseudo-sequel to.
Engine
Rareware experimented with an Mode-7 Voxel Engine for a short duration during the change from
Diddy Kong Pilot to
Banjo Pilot. The hardware-pressurising graphics engine rendered realistic but slightly jagged 3D environments by analysing the level's height-map and extruding the now-flat Mode-7 terrain upwards, creating the illusion of valleys, etc. However, after releasing a batch of screenshots featuring the engine, Rareware decided to revert to the previous flat landscapes, as once they had added the various level elements, the frame rate took a considerable nose-dive.
Tilt feature
When
Banjo-Pilot was still
Diddy Kong Pilot, it was going to feature a tilt sensor similar to the Game Boy Color game
Kirby Tilt 'n' Tumble. This feature was also dropped - Rare's official reason is that trying to play the game on the original, non-backlit Game Boy Advance was incredibly difficult, due to the player's loss of natural light as they tilted their system around. Another possible reason is that it was dropped due to the cost of the more expensive manufacture price of tilt-sensitive cartridges. The type of sensor that was going to be used in
Diddy Kong Pilot has not been used since
Tilt 'n' Tumble. Games that use a tilt sensor now, such as
WarioWare Twisted!, use a simplified version of the sensor, that only allows for left and right movement. It does not detect up and down
This entry to the MobyGames database was contributed by
MegaMegaMan (1546) on Jul 09, 2005.