||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (70 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Singurul cusur pe care l-am găsit e durata relativ scurtă de joc. Timpul trece mult prea repede când te distrezi...
The Video Game Critic
Like Fusion, the graphics are exceptionally sharp and atmospheric, and ominous orchestrated music adds to the tension. Unlike most other platform games, the stages are thoughtfully designed and never seem repetitive, confusing, or frustrating. As icing on the cake, the original NES Metroid is included as a hidden bonus. With Zero Mission, Nintendo has taken an already classic game and refined it to near perfection.
Metroid: Zero Mission offers a perfect balance of retro gameplay with new graphics, sounds, story, and a few surprises. Throw in great controls, three difficulties, and the ability to do all kinds of "speed runs", and you can go through the game many ways with a totally different feel each time. Not everyone will appreciate this Metroid-style replay value, but those who do will find an excellent value in Zero Mission.
There isn't much else that can be said about M:ZM without spoiling the story. Simply put, it takes a game that is already regarded as a classic, makes it look and sound prettier, adds new gameplay elements to the mix, and stretches the length of the game out quite a bit to present an awesome package that belongs in everyone's game collection. Don't miss it.
Where Zero Mission really adds to the legend is in the game's challenging surprise ending. We won't give anything away here, but this isn't your daddy's Metroid. A slightly underwhelming art gallery is unlocked (wow) for Fusion owners who link up to Zero Mission, but it's a mere footnote on an otherwise flawless example of 2D game design.
If you are a Metroid fan in the least, you owe it to yourself to pick up this game. You will not regret it.
G4 TV: X-Play
Continuing its general holding pattern, Nintendo has graced us with yet another portable remake rather than a brand new adventure. But enough time has passed since 1987's "Metroid" that the core of "Zero Mission" will feel fresh to most players. Heck, most people playing videogames these days weren't even born in 1987. And for the old-school types, it keeps the spirit of the original intact while adding enough flair to make it worthwhile. While not without its minor shortcomings, "Metroid: Zero Mission" is damn enjoyable and perfect for blasting space pirates on the go.
Apesar de ser curto, "Metroid: Zero Mission" deveria ser o padrão de remakes de clássicos dessa idade: o título aproveita os pontos mais fortes da série, recriando toda a aventura e atualizando sua trama. Para quem nunca teve a oportunidade de viver momentos de tensão com essa mercenária, esse é o jogo perfeito para ser apresentado à heroína.
Calling Metroid: Zero Mission a ?remake? of the original NES Metroid would be technically accurate, but you?d be missing the point. It?s a total upheaval: a surprising modern reinvention based on old 8-bit blueprints and what Retro Studios did with the Metroid saga on the GameCube. It?s awesome, even if you?re not old enough to know what an 8-bit system is.
Other then its disappointing length and all too easy normal modes, there really isn’t anything to dislike about Metroid Zero Mission. There are plenty of extras, lots of secrets, a difficult hard mode after its initial completion, and it’s one of the best looking, sounding, and controlling games on the GBASP that’s sure to satisfy both newcomers and seasoned veterans of the Metroid series from start to finish. Pick this one up now and be satiated by this wonderful gameplay experience.
At the risk of sounding like that old guy on the porch who keeps yelling about how things used to be, I found it interesting how simple things like a map and navigation systems help to reduce the playing time of games like this. By all means, Zero Mission is a much longer game than the NES version, but it can be completed in about 3 - 5 hours depending on how many times you die, get lost or what completion percentage you are going for. I really cannot fault the game, or its designers, for this since it seems to be the direction the franchise is headed in and because they have certainly helped to make the game feel like a rewarding experience that you will play over and over again.
Game Informer Magazine
When people ask me what my favorite game of all time is, I always answer the same thing: Metroid. Sure, Super Metroid on SNES took the concept and made it better, and Metroid Fusion was a fantastic follow-up on the Game Boy Advance, but when push comes to shove the original is where my vote will always go. Then there’s Metroid Prime…but that’s 3D and a story for a different day. This game and this story are all about the glory of 2D gaming.
Thank the Gaming Gods for the revival of classic gaming goodness such as Prince of Persia, Rygar and now the Metroid games. Accompanying the release of the stellar Metroid Prime on the GameCube, our beloved Game Boy Advance was treated to a fast-paced 2D-action game connected to Prime’s main story. That’s right, gamers; I’m talking about Metroid Fusion . . . one of the best GBA games featuring our favorite female hero, Samus. Following up on this excellent game is Metroid: Zero Mission, a game that ties the two stories like a retelling of the classic NES Metroid game most of us have grown up with back in the day. Is this game as good as the near perfection that is Fusion? The answer is a big YES, but let’s get to the review anyway.
Cyber Gaming Network (CGN)
Every time a Metroid title is released, it seems it becomes one of the defining games for the system. Zero Mission is no different. One can argue that when developers resort to remakes, it’s a sign that the industry is running low on originality. With remakes this good, you won’t see me complaining.
Metroid fan or not, people will love this game. The game may be a little on the short side but the ending is unforgettable. The graphics, music, and gameplay have been entirely reworked to create a whole new Metroid experience. The different difficulties add some variety to the game and ending sequences can be unlocked for viewing at any time. Plus, you can also link Zero Mission to Metroid Fusion to unlock secret high-resolution pictures of Samus with and without her suit. After completing the game, the original NES Metroid will be unlocked. This is a great way to compare the original and this remake. All gamers will have a blast playing through Zero Mission as it is a must own for any GBA owner.
This is a game that should be in every gamer's library because it is so much of a joy to play and it really shows the magic of Gumpei Yokoi's work to the whole world. The original Metroid was a classic, but, let's be honest, it needed some work, especially in the length department. (The fact that you could beat Metroid in thirty minutes is discouraging) Metroid: Zero Mission has plenty to throw on the table and it never holds back. The result is a great nostalgic game that shows Nintendo can bring the classics back in a great way to young and old gamers alike. A great start to 2004, indeed.
It seems that Nintendo can do no wrong when it comes to Metroid. Fusion was good, but Zero Mission manages to top it, offering a few hours of heady obsession, and a new insight into Samus’ character. A treat for the senses with fantastic gameplay, a rather strong story, given the nature of the series, and plenty of alien-blasting action, it’s going to be tough to find a better GBA game in 2004.
While Metroid Fusion is
a totally original product
(and a darn sight easier on
the pocket) we just had to
mention Zero Mission, mainly
because its one of the greatest
remakes we’ve ever played.
Like the Resident Evil remake
for Nintendo’s GameCube, Zero
Mission takes everything that
made the first so fantastic to play
and builds on it until it’s almost
I still consider Super Metroid to be the best of the series, but Zero Mission proves to be another excellent addition to the Metroid lineage. It falls short of a perfect score only because of the short-lived play time. The three difficulty levels (Hard is unlocked once the game is completed) and emulated NES Metroid (also available after completion) are nice extras, but don't expect to spend many hours with Zero Mission – just expect to thoroughly enjoy them while they last. Highly recommended.
If you loved the original Metroid you are bound to love Zero Mission: the game has all the atmosphere of its forefather and enough modern gaming savvy to keep it fresh and interesting. Even gamers who had trouble liking the NES original are bound to find something to love in Zero Mission, as the game refines the formula making it accessible to newbies whilst retaining the depth in exploration and compelling action that veterans love. Nintendo could quite easily have churned out a blow-for-blow remake of the NES game with updated graphics and the fans would have been happy. Instead they went above and beyond the call of duty, creating a title that could quite easily pass for an entirely new and thoroughly entertaining entry in the franchise.
As you might expect, there's more to Metroid: Zero Mission. Unfortunately I can't discuss it without ruining some very cool surprises. What I will say is that when you think it's over, it's not. This is at first very cool, then very irritating, then cool all over again before you finally see the closing credits. If not for the frustration in the game's closing scenes, and for its short length, Metroid: Zero Mission might well have ended up being the best game to own on the system. As it is, it's a fantastic rental. And for Metroid enthusiasts, I dare say it's an obvious must-own. Kid Icarus must be jealous.
Armchair Empire, The
Metroid Zero Mission is a great addition to anyone’s GBA game library. It’s one of those titles that is equal parts nostalgia, new content, and addictive play that is the hallmark of so many “instant” classic games nowadays.
When it comes down to it, Metroid Zero Mission is an awesome game. The things that I mentioned negatively were merely disappointments to my incredibly high expectations. The biggest downside to this game, and every Metroid game is the replay factor. Unless you absolutely must find every missile and energy tank, there isn’t much to bring you back to play it over and over. The entire game remains fun however, and it is a must buy for everyone. That’s right, everyone.
Which isn't to say that it's bad by any means. In fact, every minute of that five hours was excellent, and Zero Mission takes its place as one of the finest titles in the GBA's already impressive pantheon of platformers. However, we can't help but wish that it had been longer - or at the very least, that Nintendo would release games like this a bit more often. The caveat of the length of the game being duly noted, we can't recommend this game highly enough to fans of the Metroid series or to platformer fans in general.
Metroid: Zero Mission is a terrific remake of the NES Classic, and it features a major plot twist in the story that makes the Metroid timeline fit in place. The extra parts in the game are definitely terrific and definitely bring new life to the classic. But even with the edited and added ending(s), the game is awfully short and it's quite surprising to see the game end so fast. The game has eight different endings to unlock, and that can definitely add to the game's replay value. Also after completing the game once, you can unlock the original NES Metroid though it'll probably serve no use since you own a highly updated version of the exact same game. Either way, Metroid: Zero Mission is a game with great gameplay, graphics ' even better on the Game Boy Player, sound, and the game can definitely be a golden part of your GBA Library.
Zero Mission is really a perfect Metroid game in almost every element, except for one little downfall: You guessed it, it’s just a little too short and easy. For gamers who like to play against themselves and beat their best time, you'll love it, but it will turn off many gamers who are looking for a long, perplexing game. While the rest of the Metroid series isn't really any longer, they don't go the same extent of guiding you by the hand and telling you whether or not an item is hidden in any given room as they do in Zero Mission if at all. If you’re a Metroid fan though, you can't afford to not have this game. If you're not familiar with the series however, Zero Mission is definitely the best Metroid currently available.
Metroid: Zero Mission IS the classic NES Metroid reborn on the Game Boy Advance. However, fans of the series may not hold it as high as Samus’ first game, and definitely not on the same level as the great Super Metroid. But from a different perspective, Zero Mission is definitely a game that should be played by all those in search of a great gaming experience. There’s just a certain extent of polish found in a Metroid game that you cannot help but appreciate and Zero Mission is no exception.
In conclusion, for all the game’s minor setbacks, Zero Mission is still a fantastic game in its own right. Not only does it exhibit and exemplify some of the best 2D level design for almost any action adventure game ever seen, but it also offers a wealth of engrossing replayability for those that wish to explore the gloomy depths of the infamous Zebes. Whilst the game does marginally fall short of classic status, it is still one of the best games in the GameBoy Advance’s library and most certainly one of the finest games of recent years.
Buy this, buy it now. Do not bother ‘umming’ and ‘ahhing’, this is the sort of game you bought your Game Boy Advance for – fast, fun, yet deep, action that is not overly challenging. Those that have had the pleasure of playing any other Metroid games will be right at home here and yet not bored in the slightest. That is the magic of the series and that is the magic of Nintendo – it is just a shame that many will feel short-changed when it is over. When will Nintendo treat us to a super long adventure?
Metroid: Zero Mission is one of the few games that comes close to perfection. The gameplay is exciting and easy to learn, the graphics are phenomenal, the soundtrack is great, the extras are awesome... but the length of the game is painfully short and the skill level needed to get through it is minimal. It isn't a walk in the park, but it can be beaten by an average gamer in four hours or less. Of course, there are numerous endings to be found and the game itself is simply a lot of fun, so you can be assured that you'll be back. Is it better than Fusion? Yes, I think it is, but it certainly is easier. Regardless, Metroid: Zero Mission is a fantastic addition to the Metroid series and to any gamers GBA library! Do yourself a favor and grab a copy asap!
What else can be said of such a superlative, addictive and engrossing experience? Perhaps that it represents the pinnacle of two-dimensional entertainment - in more ways than one. And while the duration is inordinately short (you'll be lucky to see the far side of five hours, unless you're a true completist), it is still a 'classic' example of gameplay that has peaked with host technology; it simply and fundamentally could not be improved upon in any way. It's the kind of game that makes Gamestyle thumb its nose at the third dimension... collectively question the latter-day wisdom for 'bigger and better' experiences. Metroid: Zero Mission may be relatively small, but it's perfectly formed. Savour that fact and you'll be forgiven for thinking that "they don't make 'em like this anymore". We sincerely hope - and pray - that Nintendo begs to differ.
Fusion was a great game when it came out, but in all honesty, this game just feels truer to the Metroid series and does a great job of tying the original story arc to that of Prime. If you have a choice between this and Fusion, buy this one. But, of course buying both wouldn’t hurt, as they’re both a great romp. And with Metroid Prime 2 coming out by years end we can look forward to even more action, and it’s more than welcome as far as I’m concerned.
After 18 years Nintendo has come back to take an old classic staple and revive and remodel it for a new generation of gamers. They did this by adding in Metroid Fusion's graphics as well as many of the new gameplay conventions of the later Metroid games. At times these can make the game considerably easier than the original but still challenging at times. Along with these additions have come a completely new chapter that allows players to experience Samus differently than before. All this put together makes for a great game that was made better and applied to a new generation.
Wow! Metroid Zero Mission ist ein echter Kracher! Ich habe sehr gerne Metroid Fusion gespielt und finde es auch Tip Top, aber Metroid Zero Mission übertrumpft selbst Metroid Fusion. Zero Mission ist ein echtes Vorzeige-Jump&Run Spiel. Kaum hat man ein Ziel erreicht erwartet einen schon die nächste Aufgabe. Das Spiel macht richtig süchtig, man kann gar nicht mehr aufhören zu spielen. Ein Haufen Rätsel, viele Items und Waffen, einfache Steuerung und ein grandioser Spielablauf machen Zero Mission zu einem Must Have !
Game Freaks 365
Some veterans of the series are saying that Nintendo is repeating the series too much (i.e. nearly exactly the same gameplay with better graphics and different enemy models). I liked this game because it really brings back good memories. However, if Nintendo decides to create another repeat? I will be the first one to boycott buying the game. The first time is great, the second time (if released a while later) is a charm, and the third time is down right annoying.
Auf dem Game Boy Advance gibt es ja wirklich viel Durchschnittsware. Ab und zu kommt dann allerdings wieder eine wahre Software-Perle zum Vorschein. Metroid: Zero Mission gehört zweifelsohne dazu. Ich muss zugeben, das "Ur-Metroid“ war zwar ein kultiges Spiel, in seiner damaligen Form würde ich es heute aber nicht mehr zocken wollen. Doch Nintendo hat den Klassiker mächtig aufgepeppt und mit neuen Abschnitten und neuen spielerischen Facetten versehen. Einzig der Umfang hätte größer sein dürfen. Trotzdem ein absoluter Pflichttitel!
Not to knock on Metroid Fusion's direction or anything, but it sure is great to see Samus back in her classic suit again. Metroid: Zero Mission is Nintendo's attempt to solidify the popular and successful Metroid series with a stunning, more coherent-but-mysterious storyline that fits what the company worked in for Metroid Prime. The gameplay remains as strong as it's always been, never straying far from what's already been established in past Metroid game. But also like most Metroid games released, Zero Mission seems to end far sooner than it should, and its lighter difficulty level unfortunately helps it end even quicker. Even so, the game is a worthy follow-up that sticks with what made the franchise such a success on every Nintendo console.
Yet I found this for a fairly decent price, and I can indeed recommend it to Metroid fans and even casual gamers! It's likely that most gamers can find something enjoyable about this game, whether it be the exploration factor, the fact that you have to go around shooting all sorts of alien enemies, or maybe just that Samus Aran is a blonde woman might scintillate the male players (and I mean PLAYERS). Try it out; you'll probably like it, although the length of the game leaves something to be desired.
Overall, a worthy remake despite its differences. If you liked the other two games I've cited frequently in this article, Metroid Fusion and Metroid III, you should find much to like in Metroid Zero Mission. The game is worth several attempts to play through and, surprisingly enough, does not end with Mother Brain's defeat and your escape of the planet. Good luck, and good hunting!
The game will definitely appeal to existing Metroid fans, especially fans of the more recent editions, since those are what Zero Mission most emulate. As far as bringing in a new fanbase, those who play the recent run of Castlevania titles will feel right at home, with the layout of the games being similar. Plus, anybody looking for a game they can beat quickly will LOVE this title.
Encore meilleur que Metroid Fusion, cet épisode constitue quasiment un hommage à la série tant il exploite judicieusement toutes les trouvailles des précédents volets. Que de chemin parcouru depuis la version NES ! Et pourtant le capital nostalgie est bel et bien palpable dans Metroid Zero Mission. Un jeu parfait à tout point de vue, sauf en ce qui concerne sa durée de vie, mais il serait dommage de passer à côté pour cette unique raison.
The entire presentation and the gameplay itself are totally first-rate in Metroid: Zero Mission. You'll just wish that there were more meat to the game.
Computer and Video Games (CVG)
If you loved the original Metroid, you'll dig this - it just feels a bit like forking out a wad of cash for a quick session with a quality space whore.
Nintendo fait de ce Metroid : Zero Mission un incontournable de la GBA avec une réalisation revue au goût du jour, un action intense et une prise en main immédiate. Un jeu à découvrir si vous ne connaissez pas les origines de la série et à redécouvrir pour les nostalgiques.
Pocket Magazine / Pockett Videogames
Ce deuxième épisode de Metroid sur GBA reprend le scénario de l’épisode initial sur NES. Vous revivrez donc, sur Zebes, la destruction du chef des pirates de l’espace, Mother Brain. Le principe du jeu fonctionne toujours autant. On est sans arrêt à la recherche du pouvoir qui fera progresser Samus. On retrouve toutes les bonnes idées de la série comme les actions chronométrées, les boss énormes, etc. Les graphismes sont toujours aussi réussis. Inutile de préciser que le jeu a été entièrement redessiné et réactualisé.
Metroid: Zero Mission is a huge leap in the right direction, but there are things that hold it back from showing Nintendo has completely turned over a new leaf. Still, you have to applaud the extra effort they've shown in taking yet another NES game and placing it on the GBA, but with so many improvements they could have packaged it as an original. If you're even remotely interested in the Metroid series, buy this game and enjoy the ride. Even in its short state, it's as good as gaming gets.
PAL Gaming Network (PALGN)
Metroid: Zero Mission is a GBA must have. Yes, it may be a bit short. Yes, it may be too easy (though 2 extra difficulty settings makes things a little tougher second time around), but for the sheer experience that the game provides and the exeptional trademark Metroid level design, it's not a game to be overlooked. If you've never played a Metroid game before, this is the best place to start.
In this prequel to the successful Metroid series, explore tunnels and caves as you fight creepy-crawlies. Graphics are attractive, and the cinematics used to propel the story are stylish and attention-grabbing. Controls are intuitive and do not detract from exploration, combat, or puzzle solving. Seasoned Metroid fans will be delighted, and new ones will join the fold.
The Next Level
3D adventures may come and go, but a good 2D side scroller is forever. At least that's what I thought when I first booted up Metroid Zero Mission for my Game Boy Advance. So enthralled was I with its utter playability and wonderful presentation, that I didn't notice its almost game-breaking flaw until it was far too late. And why would I? The lush, overhauled visuals, accompanied by the now-standard Metroid quality gameplay, were like digital catnip, drawing you into the action and tying you down. Never once during my time with Zero Mission did I ever shut it off in anger, frustration, or disappointment; almost until the very end. That's when I had my eyes opened, my mind cleared, and my high hopes dashed. The thing was just too darn short.
Metroid Fusion och Metroid Prime var bara början. Samus är här för att stanna, och Metroid: Zero Mission får mig att aldrig vilja lägga undan min Game Boy. Jag vill aldrig lämna henne. Och när jag väl tvingas säga adjö, gör det ont.
Link has his critics and Mario's reputation is under full-scale attack, but intergalactic bounty hunter Samus Aran and her Metroid series still seem above the fray, demanding the near-universal respect once afforded to all major Nintendo franchises. Perhaps as a result, Nintendo seems to be doing its best to pump out the Metroid sequels. With the imminent release of Metroid: Zero Mission, the franchise will have literally doubled in size over the last two years. Zero Mission is another lavishly detailed platform-puzzle outing, but also yet another game that plays just like a slightly tweaked Super Metroid. If that's all you're looking for, you'll be quite happy. If you've had enough of that, you'll be less so.
In these days of one-size-fits-all-games design, it's not common to find a title harangued for being too easy, but it's far from a redundant criticism. Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one. It's a shame, because Nintendo needn't have been so generous with the difficulty level, they had already spoilt us with a superlative remake and yet another excellent Metroid game.