Street Fighter II Reviews (Game Boy)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (12 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Total! (Germany) (Jan, 1996)
Den Game-Boy-Usern wird ein lang ersehnter Traum erfüllt. „Strret Fighter II“ ist eine bemerkenswerte Konvertierung der Klassiker, die sich keiner entgehen lassen sollte. Auch diejenigen unter Euch, die bisher wenig Gefallen an GB-Prügelspielen fanden, werden bei diesem Super-Game auf den Geschmack kommen.
Consoles Plus (Nov, 1995)
La fidélité de l'adaptation est tout de même appréciable (avec, notamment, la présence d'un mode 2 joueurs) mais, après tout, il aura fallu attendre deux ans avant que Capcom ne daigne la sortir... On nous devait bien ça...
82 (Sep 04, 2006)
Street Fighter II en su paso por Game Boy, dejó el listón muy alto para un género que nunca llegó a destacar demasiado en portátiles hasta la llegada de Game Boy Advance. Es de lo mejor que se puede encontrar en cuanto a lucha uno contra uno para la versión clásica de la portátil de Nintendo, así como una aceptable conversión del clásico de Capcom. En su momento era la única manera de poder jugar en cualquier parte a un Street Fighter, pero hoy en día existen juegos de la saga para plataformas sucesoras muy superiores al título que nos ocupa.
Electric Playground (Sep 20, 1995)
So, why does Samurai kick Street's butt? The major reason is that with the number of playable characters in Samurai (not to mention the fact that they all are completely different with their own special moves and weapons), you're just getting better value for your game playing dough. Let's face it, how many fighters can you have for your Gameboy? You know Killer Instinct is on the way, MK3 is already here and since there's probably way too many Street Fighter games in your collection already, I just think you'll be more impressed by SS. Neither game is bad, mind you, and both of them pass the EP "take-on-the-bus" test with flying colours but if I had to make a choice, I'd go Samurai. And, I'm not just saying that 'cause Haohmaru's holding me at blade point either.
When you get right down to it, Street Fighter is probably the best fighting game on the world's favorite hand-held, and will undoubtedly provide a few giggles to gamers on the go.
Mega Fun (Nov, 1995)
Ich gebe zu. daß ich nicht ohne Vorurteile das kleine Modul in meinen Game Boy schob. Dementsprechend nüchtern prügelte ich auch auf die ersten Widersacher ein. Doch nach einer kurzen Keilerei kam ich immer mehr zu der Überzeugung, daß die Programmierer hier eine Glanztat vollbrachten, wobei man sich über einige Punkte im Klaren sein muß: Durch den technisch schmalbrüstigen Game Boy waren Einbußen bei der Spieldynamik natürlich nicht vermeidbar. Die Special Moves erfordern zudem ein gewöhnungsbedürftiges Timing und gehen lange nicht so leicht von der Hand, wie bei den 16-Bittern. Mit etwas Praxis offenbart sich jedoch erneut die spielerische Tiefe des leicht abgespeckten Klassikers, zudem vor einem technisch überzeugenden Hintergrund (“Knuddel“-Fighter, schöne SGB-Rahmen. alle SF II-Melodien). Wann kommt die Game Gear-Version?
The first thing that come to mind was: "Why is this coming out now?". The game play in SF2 was surprisingly great. I could actually pull off combos as if I was playing the arcade version. The game speed was lethargically slow and the collision was not accurate. I found myself throwing fireballs and hitting opponents at the peak of his jump. Basically, it is a good fighting game for the Game Boy, but I still wonder "Why did it take so long?".
Nintendojo (Jun 02, 2005)
Upon completing either of the two single player modes in this game, you are not greeted with any unique ending specialized to your character. Instead, a black background with “Congratulations” and “Presented by Capcom” fades in. That’s it. No glory. No prize. No elaborate pay-off. No unlockables. This cartridge is as bare bones as they come. This is a Street Fighter title, so there is entertainment to be had. It is just not worth it with so many other better, affordable options available to the modern gamer. The signature is there, but the soul, however, is not.
GamePro (US) (Dec, 1995)
The real problem here is that the game's just plain old. After the many variations and upgrades on SF II, this version looks tired. The time for Street Fighter III was never better.
Considering the hardware, this isn't such an awful port, just not a very playable one. When you find out this game was actually part of the "Players Choice" line of million sellers, you'll struggle with it to find out exactly what caused that many people to buy this game. Then you'll come to the realization that it was one thing and one thing only: The name on the box. The choppy movement seals this one's fate the moment it's turned on.