DescriptionLike its parent, the Xbox Live Arcade game Geometry Wars: Retro Evolved, Galaxies has the player control a ship that can shoot and travel in 8 directions and is controlled primarily with analog sticks and a single button to activate bombs. The playing space is a flat 2D plane, but unlike Evolved there are multiple planes (or levels) that vary in size and shape. The planes are typically a near-black background lit up with a grid, but enemies are brightly colored shapes that fill the screen with particles and colors when attacking the player.
Galaxies differs from Retro Evolved in that the single-player component has many different levels rather than the single provided in Evolved, each with its own set of score goals. Galaxies also adds a new mechanic of the drone, which acts as a helper ship that can perform one user-selected duty at a time such as rotating shield, secondary shooter, backwards shooter, etc.
The Wii version includes Geometry Wars: Retro Evolved and can interface with the Nintendo DS to download the demo to the system, as well as to unlock new features, including a hidden version of Geometry Wars: Waves.
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|NGamer||Wii||Jan 16, 2008||8.9 out of 10||89|
|Armchair Empire, The||Wii||Mar 25, 2008||8.5 out of 10||85|
|Destructoid||Wii||Nov 30, 2007||8.5 out of 10||85|
|4Players.de||Wii||Jan 17, 2008||83 out of 100||83|
|IGN UK||Wii||Jan 18, 2008||8.2 out of 10||82|
|Video Game Talk||Nintendo DS||Jan 04, 2008||80|
|GameSpot||Wii||Nov 27, 2007||7.5 out of 10||75|
|Gaming Age||Wii||Dec 26, 2007||B||75|
|Game Revolution||Wii||Jan 11, 2008||B||75|
|GameSpy||Wii||Nov 29, 2007||60|
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Nintendo DS Credits
Geometry Wars: Galaxies Licensing Team - Design: