DescriptionLike its parent, the Xbox Live Arcade game Geometry Wars: Retro Evolved, Galaxies has the player control a ship that can shoot and travel in 8 directions and is controlled primarily with analog sticks and a single button to activate bombs. The playing space is a flat 2D plane, but unlike Evolved there are multiple planes (or levels) that vary in size and shape. The planes are typically a near-black background lit up with a grid, but enemies are brightly colored shapes that fill the screen with particles and colors when attacking the player.
Galaxies differs from Retro Evolved in that the single-player component has many different levels rather than the single provided in Evolved, each with its own set of score goals. Galaxies also adds a new mechanic of the drone, which acts as a helper ship that can perform one user-selected duty at a time such as rotating shield, secondary shooter, backwards shooter, etc.
The Wii version includes Geometry Wars: Retro Evolved and can interface with the Nintendo DS to download the demo to the system, as well as to unlock new features, including a hidden version of Geometry Wars: Waves.
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|The Video Game Critic||Wii||Dec 23, 2007||A||100|
|GameZone||Wii||Jan 15, 2008||9 out of 10||90|
|GamingTrend||Nintendo DS||Apr, 2008||510 out of 600||85|
|Video Games Daily||Wii||Feb 05, 2008||8 out of 10||80|
|GotNext||Nintendo DS||Jan 25, 2008||80|
|Atomic Gamer||Wii||Dec 18, 2007||80 out of 100||80|
|GamesCollection||Wii||Feb 04, 2009||8 out of 10||80|
|videogamer.com||Wii||Jan 17, 2008||8 out of 10||80|
|Gameswelt||Wii||Jan 21, 2008||66 out of 100||66|
|Gameswelt||Nintendo DS||Jan 21, 2008||60 out of 100||60|
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Nintendo DS Credits
Geometry Wars: Galaxies Licensing Team - Design: